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P0_B6

P0-B6: Part 1342: Debugging, Improvements

by on Dec.03, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added the ability for shuttles to appear randomly in the world. This means that the player can discover them and use them without having to start with a shuttle. I want to add multiple “life paths” into the project in the future, and so it should be possible for the player to get […]

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P0-B6: Part 1341: Debugging, Improvements

by on Dec.03, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

Switching control objcts now works over the network too. I have also spent some time debugging and testing the control objects in various different situations, and they seem to be generally functional, although more testing is needed in future. I have also added the ability for the NPC’s to fly shuttles in the world, which […]

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P0-B6: Part 1340: Debugging, Improvements

by on Dec.03, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The multiple control objects are going very well. I can change control objects dynamically, and these changes are stored on the network, so the players control object is correctly set when they load the game. I can also land, dock, undock, etc, using the new control objects. The player can also switch objects using a […]

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P0-B6: Part 1339: Debugging, Improvements

by on Dec.03, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I am working on allowing the player to switch control objects dynamically. This is going well, but there are a lot of bugs and issues to solve here, since the control objects are hardcoded in multiple places. I have a concept working on the client side, and I have the server changes added to the […]

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P0-B6: Part 1338: Debugging, Improvements

by on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have created a very basic new shuttle object for the game. I am now in the process of texturing, animating, and setting it up in game. Then, I can start working on allowing the player to switch control objects, and have these changes stored persistently, and over the network. I will keep this system […]

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P0-B6: Part 1337: Debugging, Improvements

by on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

Another major goal that I have for the near future is to add the ability for the player to change control objects. IE, they should be able to drive and fly many vehicles within the world, not just the static vehicles that they are assigned when the game starts. In fact, the player may not […]

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P0-B6: Part 1336: Debugging, Improvements

by on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added support for “permadeath” to the game. This game is intended as an immersive, role-playing, sandbox, and as such, the player should die very little. However, there does need to be some kind of death system. For immersive purposes, I have decided to go with permanent death, ie, when your character dies, their […]

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P0-B6: Part 1335: Debugging, Improvements

by on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software Engines, Spirit of the Stars, Spiritus Astrum

The space walk event now works well. I have also spent some time testing the build, and fixing some minor issues that cropped up since the last build test. In addition, I have been working on the “cosmetic” features of the game. I intend to add more dialog and prompts and guis to tell the […]

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P0-B6: Part 1334: Debugging, Improvements

by on Nov.19, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some improvements to the zone transition system to prevent objects from noticeably popping in when loading, this improves the FTL transition effect. I have also added the ability for the player to rotate the jetpack along the players view vector, which makes jetpack movement a lot easier than it was previously. I […]

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P0-B6: Part 1333: Debugging, Improvements

by on Nov.19, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The transition between ship control and avatar control modes is now done. It is also possible for the player to leave the ship while in space, to conduct space walks, etc. I intend to add possible damage to the outside fo the ship soon, that will require the player to go outside the ship to […]

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