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P0-A11: Part 991: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have finished a complete set of complex build testing, and the test were mostly successful, the project did work as expected. However, there were quite a few bugs found that had gone unnoticed until now. Most of them were minor, and were fixed very quickly, the rest should be fixed in the coming weeks. […]

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P0-A11: Part 990: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have run into quite a few more issues, which took some time to solve. These were only uncovered after extensive testing of the build, however the vast majority of them have now been fixed. The issues were mainly related to travelling over long distances, through many star systems, and orbiting stellar objects and planets. […]

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P0-A11: Part 989: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server seems quite stable now. There were some issues with variables not being saved, and some issues with the database, etc, but these have been solved. The server setup was actually easier than I thought. It has been running continuously for some time, with multiple clients connecting and reconnecting, etc, and there have been […]

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P0-A11: Part 988: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have spent this week extensively testing the build using the live server. This is the most complex set of tests that I have done so far. There have been quite a few issues identified, but the vast majority of these have been minor, and have been fixed. There are a few more complex issues […]

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P0-A11: Part 987: Server Setup, Testing

by on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The final guided tutorial went reasonably well. I identied several issues, most of which are now fixed. There are some issues with the orbital mechanics system which still aren’t fixed though, I am in the process of fixing these now.

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P0-A11: Part 986: Server Setup, Testing

by on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The preliminary testing and bug fixes for the crafting system are done. There were no major issues here, thankfully. I have also tested hunting, cooking, and other survival elements, in addition to crafting. I have also tested and made improvements to the inventory system. There was an issue where the currently selected item wasn’t saving […]

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P0-A11: Part 985: Server Setup, Testing

by on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have completed more testing and debugging, and so far, things are still going well. I have also created another guided tutorial, this time focusing on crafting. There were some issues with this too, but most of these issues seem minor.

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P0-A11: Part 984: Server Setup, Testing

by on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

Most of the major issues that I identified are fixed. There seems to be a few intermittent issues which I will look at later, but I am not too concerned about these. There is still quite a bit of testing and debugging to do before the project can be considered to be in Beta.

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P0-A11: Part 983: Server Setup, Testing

by on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have conducted extensive testing of the core features of the project with the new server, and with continuous play sessions, and corrected some minor bugs. I have also identified some slightly more serious bugs, but these should be fixed soon. I have also created a file server, which I can use to allow the […]

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P0-A11: Part 982: Server Setup, Testing

by on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server is now basically working. The live server has been running uninterrupted for several days, with multiple connects and reconnects and continuous play sessions, and there are no major issues. The next step is to work on extensive testing of the project with the live server, and prepare a set of tutorials for the […]

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