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P0-B2: Part 1111: Improvements, Debugging

by on Aug.07, 2022, under Astral Realms, P-0, P0_A11, P0_B2, Software and Games, Spiritus Astrum

I have made additional improvements to the crafting and item spawning systems. It is now easier to harvest multiple items from the world, and easier to spawn and pickup those items. I have also made other improvements to the inventory management and crafting databases. The next goal is to work on the story elements, as […]

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P0-B2: Part 1110: Improvements, Debugging

by on Aug.07, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

Debugging is still going well. I have fixed a long standing bug related to landing on ringworlds, and I have improved the item mechanics further. I have also fixed more minor inventory management issues. I have also made minor improvements to the NPC AI system. Some of the NPC’s attributes were not being stored persistently, […]

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P0-B2: Part 1109: Improvements, Debugging

by on Aug.07, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have fixed a large number of bugs and made several improvements. Most of the improvements are related to the item system, in particular, with respect to weapons. It is now possible to reload while pressing a key, instead of having to manually reload by entering the inventory. It is also possible to partially reload, […]

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P0-B2: Part 1108: Improvements, Debugging

by on Jul.31, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have made extensive improvements to the UI system in the game. The UI system is world space, and I want to keep it that way, since it is far more immersive. One of the problems with this though is that in some cases items in the world clip through the guis (such as walls, […]

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P0-B2: Part 1107: Improvements, Debugging

by on Jul.31, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have been doing more debugging and making more improvements to the project. The most important bug fix was related to an issue with player physics. Due to the fact that all planets have different forces of gravity, the player was often bouncing or bounding when running. This was realistic, but very annoying. I have […]

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P0-B2: Part 1106: Improvements, Debugging

by on Jul.31, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have added the vendor and store objects to the world. It is now possible for players to but and sell items within cities as well as in the world itself. This was a simple, but vital addition for the project. The next goal is further testing and improvements.

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P0-B2: Part 1105: Improvements, Debugging

by on Jul.24, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The buy/sell gui is now also working. There will now be random NPC’s spawned in the world that can be interacted with, and will allow the player to buy and sell items. I have also fixed some long standing bugs with the code that generates procedurally random seeds, and the code that spawns random NPC’s […]

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P0-B2: Part 1104: Improvements, Debugging

by on Jul.24, 2022, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The city decoration system is going well. I have added a number of objects to the city buildings that can be spawned at random. These also have support for lighting, etc. The next goal is to add the ability for the player to purchase items from NPC’s in the world, this is currently not possible.

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P0-B2: Part 1103: Improvements, Debugging

by on Jul.24, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am now working on a complex system that is designed to add a number of decoration objects to cities, including signs, posters, neon lights, etc. This system must be pseuorandom (So, each city will have a unique configuration, but this configuration should not change between loads or between visits to the city). So far, […]

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P0-B2: Part 1102: Improvements, Debugging

by on Jul.17, 2022, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The city improvements are now almost done. The only improvements left that I want to make are to add some random decorations for the cities, and to add some new city buildings types. I should be able to do this in the next few weeks. I then want to focus on playtesting and debugging.

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