PGD Home

Astral Realms

P0-B3: Part 1160: Story, Improvements

by on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The story testing is almost done. All of the most complex testing is finished, and has worked well, albeit with some improvements and bug fixes needed. There are some issues with navigation at long distances, sometimes the nav markers placed to aid the player are placed in the wrong locations, requiring them to backtrack to […]

Leave a Comment more...

P0-B3: Part 1159: Story, Improvements

by on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The story testing is still going very well. I have identified some key issues though, such as the fact that the random planet creator can sometimes create planets where some objects and buildings, cities, etc, cannot spawn. Cities and large buildings can only spawn on flat ground above sea level, and so some planets with […]

Leave a Comment more...

P0-B3: Part 1158: Story, Improvements

by on Nov.27, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am working steadily through the main story in the project, and it is going very well so far. There are no major issues, although there are some minor bugs and quite a few improvements that need to be made. Most of the improvements will be things like better maps and navigation, and more information […]

Leave a Comment more...

P0-B3: Part 1157: Story, Improvements

by on Nov.20, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I had added the core logic for the static main story, and I am now in the process of testing it. So far, it seems to be going well. I have identified some small design flaws that I needed to fix, but this wasn’t too difficult. The next step is to extensively test the story […]

Leave a Comment more...

P0-B3: Part 1156: Story, Improvements

by on Nov.20, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The story improvements are working well. I have added support for timers (to advance story events after a specific time period) and the ability to spawn enemies and structures at specific locations. I have also began adding the key events for the main story, and the supporting logic that ties them together. I have also […]

Leave a Comment more...

P0-B3: Part 1155: Story, Improvements

by on Nov.20, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am now working on implementing and improving the story system. There are several small improvements that I need to make to add the necessary functionality to allow stories or player objectives to be represented properly. These changes will be used for static stories now, but will be available to dynamic stories later, once I […]

Leave a Comment more...

P0-B3: Part 1154: Story, Artwork

by on Nov.13, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The artwork is basically done, apart from some minor tests with the collision geometry, etc. I need to make sure that the player can’t get stuck on any of the geometry. The next goal is to add the first major story mission to the project. This shouldn’t be too difficult, since I have the core […]

Leave a Comment more...

P0-B3: Part 1153: Story, Artwork

by on Nov.13, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

Most of the integration for the art objects are now done. There were some issues with automatic placement of objects on ringworld. The mathematics for placement on ringworlds was slightly different, and I had to make some changes here, but this is now working. I have also added the collision geometry and other minor things […]

Leave a Comment more...

P0-B3: Part 1152: Story, Artwork

by on Nov.13, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The artwork is almost finished. I have been experimenting with tiling textures, and I have made some progress with these. The geometry will need to be modified to properly utilize the tiling textures though, which I don’t have time to do now. I am also in the process of adding the control logic to the […]

Leave a Comment more...

P0-B3: Part 1151: Story, Artwork

by on Nov.06, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

Doors and elevators are now fully animated and working, and the artwork is basically finished. The next goal is to look at concepts for improving texture resolution using tiling textures, etc, and then add more interior objects, decals, lighting, and volumetric effects. The art will still look very basic, but this is fine for now, […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!