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P0-A10: Part 931: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

Most of the testing and improvements for the spae sim part of the project are now done. I have run into a final issue where enemy AI ships can sometimes “overshoot” the player when attempting to intercept at very high speeds. I am currently in the process of fixing this, hopefully it won’t be too […]

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P0-A10: Part 930: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next set of improvements that I have added is the ability for enemy ships to spawn, and travel, in formation, instead of in single groups, and the ability for the player to control their “detectability” to enemy ships. It is possible for the player to reduce their detectability by powering down weapons and reducing […]

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P0-A10: Part 929: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made extensive changes to the AI system. Hostile and Neutral AI ships of all types will now spawn into the world and travel between stations. Enemy ships will only attack the player if the player is actually detected, and AI ships can now spawn anywhere in the system, not just close to the […]

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P0-A10: Part 928: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next phase of the project is to extensively test and improve the Combat system, and the AI starships. This system deals with extremely long distances and high velocities, so it is quite complex. It seems to work more or less ok at the moment, but the AI is quite simplistic, and only chases and […]

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P0-A10: Part 927: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made several minor, and some major improvements to the system. I have tested and improved the in-game guis, and made some changes to the fonts, etc. I have also added a system to automatically slow the player down when they approach a ship or station at high speed, to prevent overshooting the target. […]

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P0-A10: Part 926: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The item persistence and crafting is now basically done, for the time being. The crafting and item combination system seems quite solid, and there are detailed entries in the database describing how to manufacture various items. I intend to improve this further in the future, and add better feedback for the user and better crafting […]

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P0-A10: Part 925: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I am continuing to work on the crafting and persistent item system. I have fixed several bugs, and made several improvements. There were a few issues with collision that were affecting the selection of the items in the world, and some issues where the rotation value was not being sent correctly over the network, but […]

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P0-A10: Part 924: Debugging, Improvements

by on Jul.11, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have been working on debugging and improving the crafting system, and I have added a simple “outline” shader to the project. The outline shader was found on the asset store. I have used it to highlight any interactable objects within range. I didn’t want to add out-of-universe effects like this, but I have realised […]

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P0-A10: Part 923: Debugging, Improvements

by on Jul.11, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have added more improvements to the gui systems in the project. There are now several “console” output menus that display not only debugging data, but also game state and event data to the user. This can be displayed in-universe or out-of-universe, depending on the players preference. It is likely that at least some out-of-universe […]

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P0-A10: Part 922: Debugging, Improvements

by on Jul.11, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The database gui is now working properly. There are a few minor issues with navigating back through the GUI, but it works very well otherwise. I have added several entries on gameplay mechanics and controls, etc, which should serve as the primary help and tutorial method for new players. I intend to add more to […]

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