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P0-A2: Part 455: Static Ship Integration

by on Oct.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have run into another serious problem with this feature of the project. The rotation works fine when the player is located at the origin, but when they move, the rotation code seems to break. This should be the last major issue that I need to solve with this feature, other than that it works […]

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P0-A2: Part 454: Static Ship Integration

by on Oct.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have almost finished the integration for the Static Ship concept. The rotation of the world around the ship is now indistinguishable from the ship itself rotating, which is exactly the effect that I was trying to achieve. I still have to rotate things like enemies, projectiles, etc, but this should not be too difficult. […]

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P0-A2: Part 453: Static Ship Integration

by on Oct.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have fixed the rotation issues that I was having. I needed to store a quaternion for each planet that holds its initial rotation, I can then use this quaternion to rotate the planet from its initial position correctly. I seem to be making good progress with the Static Ship integration now, but there is […]

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P0-A2: Part 452: Static Ship Integration

by on Oct.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

Most of the integration is now done, but I have run into a major issue with the rotation when adding it to the existing control system. It seems that I can rotate on one axis at a time, but not on all axes simultaneously. I also need to fix a few other issues caused by […]

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P0-A2: Part 451: Static Ship Integration

by on Oct.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have the basic rotation concept functioning, and the system seems to work well. The next step is to replace the existing controls and interface with the new rotation system, and hope that it works, and is imperceptible to the player.

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P0-A2: Part 450: Static Ship Integration

by on Oct.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am still working on the static ship integration. I am making progress with it, but it is taking quite a lot of effort. I am having issues keeping all of the objects aligned correctly when rotating them. I also need to keep the rotation functions in 64-bit, to prevent precision errors, so there is […]

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P0-A2: Part 449: Static Ship Integration

by on Sep.30, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The issues with the clouds and atmosphere still exist. When rotating the planets, the clouds and atmosphere position is offset. I have not yet found a solution to this.

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P0-A2: Part 448: Static Ship Integration

by on Sep.30, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have solved quite a few issues with the Static Ship Integration. There were issues with the terrain vectors not being rotated when the terrain itself was rotating, which mean that any objects placed on the terrain were rotated incorrectly. I managed to solve this. There are still some issues with the atmosphere, clouds, and […]

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P0-A2: Part 447: Static Ship Integration

by on Sep.30, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The next goal for this project is to try to integrate the code to rotate the entire scene around the origin, to allow the ship to remain static while the world rotates. This will allow me to improve the AI pathfinding (in addition to other features). The basic code integration has gone well, but there […]

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P0-A2: Part 446: Persistent Server Overhaul

by on Sep.30, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The Persistent Server Overhaul is basically done for now. In addition to cleaning up and testing the code, I have added several new features and optimisations. The code is now multiplayer ready, although I haven’t fully tested the code with multiple players. I have created a test player, and tested the basic functionality, and it […]

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