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P0-B4: Part 1218: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I am adding some more art to the game now. This is mainly designed to give the player more crafting and building options, and it will, in turn, allow me to test and improve the crafting and item persistence features, which is my main goal. I want the player to be able to create furniture […]

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P0-B4: Part 1217: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some changes to the inventory system to allow for easier crafting of small items. When accessing the active inventory when a crafting item is in the world, the crafting dummy will now be visible in the active inventory and can be interacted with directly. The active inventory is the inventory that exists […]

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P0-B4: Part 1216: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have added some new harvestable resources and items to the world, which I intend to use to test and improve the crafting and inventory systems. These items were added to the world with relatively little difficulty. I have also tested and improved the rotation and movement of the items in the world. There were […]

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P0-B4: Part 1215: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have been focusing on debugging and improving the crafting and inventory system. This system is very complex, and needs a lot of refactoring. In particular, I need to add a better way to craft small items either in the inventory or in the world. Currently, this is done by creating a dummy item on […]

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P0-B4: Part 1214: Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some client and server improvements to the Login system. It is now possible for the user to have multiple characters stored on the server, and by using a different username for each, the user can select which one they want to play as. The save/load system in the game does not allow […]

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P0-B4: Part 1213: Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, Software and Games, Spiritus Astrum

I have fixed another, more minor, optimisation issue, which I again identified using the unity profiler, and I have made other significant optimisations to performance. The framerate is now substantially higher. During testing, the framerate, even in a debug build, it usually capped at the target framerate, which is currently 80 in my build. It […]

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P0-B4: Part 1212: Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some minor improvements to the item placement system, as well as some other minor improvements and bug fixes. However, the most important improvement that I made was when I discovered a serious bug in the ground cover paging system. The system works by finding nearby terrain chunks and rendering any ground cover […]

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P0-B4: Part 1211: Traffic System, Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The traffic system is now done. I have added some simple placeholder art to it, which I got from the asset store, and I have added simple random colours. There are still some minor issues, such as odd looking rotation when the vehicles are going around corners, but it works quite well. I have also […]

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P0-B4: Part 1210: Traffic System

by on Mar.05, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have solved most of the remaining issues with the traffic system. I have found some problems related to paging the cities in and out, but these were preexisting. There is an also an issue with the AI spawning in the wrong location that I need to fix, and I need to do some more […]

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P0-B4: Part 1209: Traffic System

by on Mar.05, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The idea that I had to solve the direction of travel problem seems to work, but it was more complex that I thought. Searching for the nearest intersection node in the grid was quite complex, especially when I needed to make sure that it was an intersection with no obstructions (such as buildings, etc) in […]

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