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Spiritus Astrum [P0-B8]: p1443: Debugging, Improvements

by on Jul.21, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added the front end for the player server to the project. The game is designed to be played using the master server (IE, all clients play together using a single internet server). However, it is also important that players be able to play offline or on a LAN with other players, or even […]

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P0-B8: Part 1442: Debugging, Improvements

by on Jul.21, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some minor improvements to the User Interfaces and graphics in the project. I have added made some of the splash screens more visible, and added a “demo” mode to the game, as well as made some improvements to the story sequences to prevent the player from going out of bounds, as well […]

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P0-B8: Part 1441: Debugging, Improvements

by on Jul.21, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed some minor issues with the AI pathfinding, but there could still be some more complex issues left. I have also added a built-in bug reporting tool to make it easier for users to report bugs from within the game. Bugs can also be reported on the official forum here: http://www.phoenixgamedevelopment.com/forum/

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P0-B8: Part 1439: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished another complete retest of the project. There were some minor issues that were caused by the recent changes to the project, and I made some other minor improvements, but everything went ok. The project seems reasonable stable now. The only major debugging left is with the AI pathfinding, there are still some […]

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P0-B8: Part 1438: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have tested the new capital ship in unity, and the artwork works well. I am still not sure about the interior. I still need to do some more experimenting, etc, with it. In particular, I need to look into repeating textures. If I can get these to work well, I can get very good […]

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P0-B8: Part 1437: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have spent more time on the exterior hull base texture for the new ship model. There are still more details, etc, to add, but the new base texture looks reasonable good. I have also made some improvements to the interior texture, but I am still not sure how to get the required level of […]

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P0-B8: Part 1436: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished setting up the capital ship for texturing, and I am now working on some basic texture concepts. I am also experimenting with different ways to increasing texture resolution (UDIM, repeating textures, etc). This will take some time to finalise.

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P0-B8: Part 1435: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have done a lot of work on the new starship model. I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly. I will […]

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P0-B8: Part 1434: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

One of the few remaining issues that need to be done before I can release the project is to replace the main capitial ship model with a more up-to-date one. I have mostly finished the geometry of the new ship model, both interior, exterior, and the detail work. I am now working on preparing the […]

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