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Drawing 4-Dimensional Shapes

by on Mar.15, 2016, under Concepts, On Game Development, Software and Games, Uncategorized

I have always had a great interest in multi-dimensional shapes. The idea that there could be a whole “dimension” of space that exists in dimensions beyond those that we can see is fascinating. Human beings are used to seeing in three dimensions, length, breadth, and depth. In computer graphics these are generally labelled as X,Y, and […]

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Virtual Reality: Oculus Rift Preorders Starting in Early 2016, plus a kickstarter for a VR full body Haptic Suit!

by on Dec.31, 2015, under Astral Realms, Concepts, P-0, Spiritus Astrum

The age of Virtual Reality is almost upon us! Oculus Rift Creator Palmer Lucky tweeted on December 22nd  that the Oculus Rift is on schedule for release in Q1 of 2016, and that Preorders will be coming “soon after the new year”: Thrilled to share some news: Manufacturing continues to go well, and we are […]

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Remote Connectivity Solution

by on Jun.08, 2015, under Concepts, Inventions

I have recently been thinking about purchasing a device that I can use to remain connected while in remote areas. There are many options available today to solve this particular problem, from smart phones to tablets, and from 3G dongles to wifi antennas. However, I was surprised at how difficult it is to make such […]

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P-159: Steganographic Obfuscator: Update 2

by on Apr.15, 2015, under Concepts, Software and Games

After some more research, I have learned that the primary concept of this project is actually more or less impossible. The fatal flaw was in trying to find a single seed, which, when combined with a random number generator, would produce a specific string of integer values. If this was possible, then it would revolutionise […]

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P-159: Steganographic Obfuscator

by on Apr.12, 2015, under Concepts, Software and Games

I wasn’t sure what to name this project for a while, I eventually settled on “Steganographic Obfuscator”, even though it is slightly redundant. This is a very quick concept test of an idea I had recently. I wanted to create a program capable of hiding a message within a message, purely using text. I didn’t […]

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P-155 “Phoenix” Engine Concept/Feasibility Study

by on Jan.07, 2015, under Concepts, On Game Development, Software and Games

I have been considering the pros and cons of creating my own games engine for some time now. Obviously, this is a massive undertaking. Creating a games engine from scratch would involve writing custom modules to handle rendering, physics, object and mesh importing, animation, sound, networking, lighting, shading, texturing, and a whole host of other […]

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P-152: Virtual World Concept Update 5

by on Oct.06, 2014, under Astral Realms, Concepts, Musings, Software and Games

In addition to the low-level work I have done with the physics concept, I have also been working on  a high-level specification for this project. I have decided to create a virtual world with an emphasis on realism. I intend to model such variables as hunger, thirst, sleep, shelter, and hypo- and hyper- thermia. The […]

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P-152: Virtual World Concept Update 2

by on Sep.21, 2014, under Concepts, Software and Games

This week I have worked almost exclusively on the physics concept test for the virtual world. I think I have done quite well. I have come up with a design that should allow the player to create a structure which can be moved, lifted, and controlled similiar to a vehicle. This is all done in […]

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P-152: Virtual World Concept

by on Sep.14, 2014, under Concepts, Software and Games

My latest idea is for a virtual world very similiar to the Astral Realms project that I was working on some time ago. The idea would be to create a large open world, featuring a seamless terrain (no load zones, fast travel points, etc). Players would spawn at a random location, instead of a central […]

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P151: VTOL Aircraft: Preliminary Design Sketch

by on Sep.08, 2014, under Art and Designs, Concepts, Inventions

I have come up with a preliminary sketch (Top View Only) of the P151 concept. The general dimensions seem accurate. The circles represent the 4 main rotors. The wings and fuselage look a little thin, but that is likely due to the very large diameter rotors that I had to use. I think, based on […]

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