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P0-B6: Part 1338: Debugging, Improvements

by on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have created a very basic new shuttle object for the game.

I am now in the process of texturing, animating, and setting it up in game.

Then, I can start working on allowing the player to switch control objects, and have these changes stored persistently, and over the network.

I will keep this system fairly basic for now (IE, the player probably won’t be able to store all control objects at once, once they switch to a new control object, the old one will disappear), but even so, it will probably take some time to add this functionality.

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