P0-B6: Part 1338: Debugging, Improvements
by PhoenixGames on Nov.26, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum
I have created a very basic new shuttle object for the game.
I am now in the process of texturing, animating, and setting it up in game.
Then, I can start working on allowing the player to switch control objects, and have these changes stored persistently, and over the network.
I will keep this system fairly basic for now (IE, the player probably won’t be able to store all control objects at once, once they switch to a new control object, the old one will disappear), but even so, it will probably take some time to add this functionality.