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U+2727: Four Pointed Star: Unicode character Sponsorship

by on May.05, 2016, under Miscellany, News

I recently discovered that it is actually possible to sponsor certain unicode characters, and also, that the “heart” of my logo is in fact a unicode character. It is U+2727, the Four-Pointed Star: I have sponsored this character on the official Unicode site HERE. I also get an official tweet from the Unicode channel: Phoenix […]

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New Torque Forum

by on Feb.14, 2016, under News, On Game Development, Uncategorized

The garagegames community have launched a new forum HERE. This forums seems to have replaced the previous one, which had been having problems with spam for some time. The new forum is actively moderated and spam free, and seems to have taken over the brunt of the Torque related discussion from the previous forum.    

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Successfully preordered Oculus Rift!

by on Jan.06, 2016, under Astral Realms, News, P-0, Spiritus Astrum

Although it was harder than I thought, Oculus  claimed that they were experiencing “Massive” load on their servers, and it was overwhelming their payment processors. That’s a good sign for VR! It did mean that by the time I managed to complete my preorder, my ship date had slipped from March to April. Eventually, however, […]

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Oculus Rift Preorders start on January 6th, at 8AM PST/4 PM GMT

by on Jan.04, 2016, under Astral Realms, News, P-0, Spiritus Astrum

According to THIS link, Oculus Rift Preorders will begin at 8 AM on January 6th, or 4 PM GMT! That’s less than 48 hours away! Countdown to Oculus Preorder:  

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Project Naming Conventions: P-0, P-152, Astral Realms (p101), Spiritus Astrum

by on Dec.02, 2015, under Astral Realms, Miscellany, News, P-0, Spiritus Astrum

I generally adopt a simple sequential naming convention for my Projects, P-165, P-166, etc. My current virtual world Project (Which I don’t have a name for yet) is P-152. However, I think that given the sheer complexity of the Spherical Terrain Implementation which I am currently working on, this element should have it’s own project […]

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Upcoming T3D Development/Test Server Rental

by on Dec.21, 2014, under News, Software and Games

I am currently constructing a server for the purposes of hosting games and programming projects. This is very much a test of a wider concept, and a learning opportunity for me. I am aiming the server at mainly T3D or other amateur game developers and software programmers. Having a dedicated server available with which to […]

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P-152: Virtual World Concept Update 6

by on Oct.12, 2014, under News, Software and Games

The next step in this project is to enable the player to control machines and vehicles that they have made using the world creator. I want this to be as emergent as possible, so I wanted to have the controls themselves by placeable with the world editor, and not just use a predefined gui or […]

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“PowerWizard” App voted one of “The Top 50 Tools for an Electrical Engineer’s Toolbox”

by on Oct.10, 2014, under News, Software and Games

I have been informed that my first Android App, “PowerWizard” has been voted number 47 out of the top 50 tools for an Electrical Engineer’s Toolbox by The link is here, and this is what they said about PowerWizard: Power Wizard, from Phoenix Computers, is a different sort of app for electrical engineers, as […]

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P-149: Firefox Extension (Advanced Search Feature)

by on Aug.10, 2014, under News, Software and Games

I had an idea for an advanced search feature which I wanted to try out. This feature basically searches through a block of text for a search term, and will find the term even if it is obfuscated or misspelled. It does this by searching through a block of characters at a time, and comparing […]

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Object Highlighting Resource Posted on GarageGames

by on Jul.02, 2014, under News, Software and Games, Tutorials

I have posted this feature as a resource on GarageGames. It can be viewed HERE. This is the text of the tutorial from the resource:   This resource is a very useful addition for highlighting objects using a PostFX shader. When turned on, the screen will change to black and white, except for designated objects […]

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