PGD Home

Spiritus Astrum

P0-A6: Part 679: Multiplayer

by on Jan.12, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The persistent objects have now been added to the multiplayer system. It is now possible to create and move objects using the mySQL database, as well as pickup objects in the world, store them in an inventory, and then place them at a new location. All of this is persistent (the data is saved to […]

Leave a Comment more...

P0-A6: Part 678: Multiplayer

by on Jan.12, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The multiplayer concept is now essentially done. I haven’t done any work on the visual side of things, I am just using dummy objects to test everything, but I have quite extensively tested all cases. I can update the positions of all of the player objects (ships, shuttles, the player avatar, etc) across all zones, […]

Leave a Comment more...

P0-A6: Part 677: Multiplayer

by on Jan.12, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The multiplayer development is going extremely well. I have only had to make some minor changes and additions to my code, there were no major problems to solve at all. I have designed my project to be multiplayer from the beginning, but this is the first time that I had added multiplayer features. There is […]

Leave a Comment more...

P0-A5: Part 674: Debugging, Optimising

by on Dec.29, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

Unity 2019.3 should be out quite soon, probably in the next few days. Based on my research into the HDRP, I think porting to the HDRP at some point should be feasible, but I will need to wait a while until there is more support for it. The DirectX grass shader, that is possibly going […]

Leave a Comment more...

P0-A5: Part 673: Debugging, Optimising

by on Dec.29, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have made some changes to the GUI system that I was working on recently. In addition to adding support for multiple colours in the GUI options, I have also added a 3D “background” object, to make it look like the GUI is mounted on a wrist-computer or portable computer. This has the advantage of […]

Leave a Comment more...

P0-A5: Part 672: Debugging, Optimising

by on Dec.29, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have spent some time optimising and debugging some long-standing issues with the project. One of the changes that I made is a new way to access the main control script. This script holds references to all of the primary scripts used in the project. Previously, I had been using a public reference to acces […]

Leave a Comment more...

P0-A5: Part 671: HDRP

by on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

The Grass shader that I am using has an update that adds preliminary support for the HDRP. I am having some issues getting it to work in my project, but if I can solve these issues, it could be easier to modify this shader rather than create a new one for the HDRP in shadergraph.

Leave a Comment more...

P0-A5: Part 670: GUIs

by on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have created a new world-space GUI system which I think looks quite good. I wanted to avoid “on-screen” guis like this as much as possible, since I am trying to create an immersive, realistic, project, but I will inevitably need GUI’s like this at some points in the project, to handle things like interacting […]

Leave a Comment more...

P0-A5: Part 669: HDRP

by on Dec.22, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have made some progress with recreating the terrain blending shader in the HDRP. I can blend reasonably well between three textures, although there are some noticeable seams. There are also some problems with applying the new material to the actual terrain objects. It may be preferable to try to actually convert my existing shader […]

Leave a Comment more...

P0-A5: Part 668: HDRP, Dynamic Story Generator

by on Dec.15, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum

I have fixed a few additional issues with the HDRP port. So far, it actually seems to be going ok. The next major issue to deal with will be the terrain, water, and grass shaders. I intend to work on a concept for a new terrain shader at some point next week. I have also […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!