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P-0: Virtual World Concept: Update 9: Updates, and Basic implementation of Action/Effects System

by on Feb.07, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I have completed some modifications to the database connector which allow me to easily access even large sql query results from script. It is probably not as fast as it could conceivably be, but it is more than fast enough. I have also implemented the context-sensitive menu, although I will need to test this properly […]

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P-0: Virtual World Concept: Update 8: Game World Creation

by on Feb.06, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I have now moved on to the actual Game World Creation. I am using a similiar system to “Astral Realms”, my previous virtual world game, except I am writing it from the ground up for this project. I am storing all of my world object in a database, not a mission file, this will allow […]

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P-0: Virtual World Concept: Update 7: Primary Gameplay variables

by on Feb.06, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I have made significant progress in creating the basic gameplay variables which will be used by the game. This has really made me realise the enormity of the task that I have set for myself. Basically, I have been working to produce a listing of all of the basic elements of the game. I now […]

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P-0: Virtual World Concept: Update 6: Performance testing and optimisation of multi-part meshes

by on Feb.04, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I spent some time today conducting some tests on large numbers of objects in torque. For my project, I intend to allow the user to combine many simple meshes together to make more complex meshes. So, a complex building might be modelled from individual wall segments, floor panels, doors, windows, etc, instead of being one […]

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P-0: Virtual World Concept: Update 5: Server Architecture

by on Feb.01, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I have decided on my database and general server architecture for this project. Torque has always had excellent network code, (and in fact, for a time the Torque Network Library was being sold as a standalone product) and generally the way networking works in a Torque game is that clients connect to a T3D gameserver […]

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P-0: Virtual World Concept: Update 4: Successful integration of ODBC database connection for mySQL in T3D 3.6

by on Jan.30, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

It turns out writing a database connector wasn’t too difficult after all. I used and ODBC connector, which I downloaded from HERE. I also came across THIS excellent tutorial, with some fully working sample code at the end, which required only minor modifications to work in T3D. According to this tutorial, only the 32-bit ODBC […]

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P-0: Virtual World Concept: Update 3: Databases

by on Jan.29, 2016, under Astral Realms, P-0, Servers and Networking, Spiritus Astrum

I am having some issues connecting the latest version of T3D (3.6) to my mySQL database. I normally use THIS resource, but it seems to lead to very strange .dll loading problems in the latest version of T3D. It seems to work fine with my current machine and compiler on an older version of the engine, […]

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P-0: Virtual World Concept: Update 2: Primary Gameplay variable selection

by on Jan.29, 2016, under Astral Realms, P-0, Servers and Networking, Software and Games, Spiritus Astrum

I have done quite a lot of work lately on designing the Gameplay variables that I am going to model in this system. This is the most important part of this particular project, since the entire game will be limited by the scope of these variables. I need to make sure that I am modelling […]

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P-154: CentOS/KVM Server Online, Ready for Remote Testing!

by on Jan.01, 2015, under Servers and Networking

I have finished configuring the CentOS/KVM server, and I believe I have successfully exposed it to the internet. I have checked that the VNC ports are forwarded, and THIS website reports that the port is successfully forwarded and a VNC server is present. I now need to test the server. My external IP is: 86.47.6.3  […]

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P-154: CentOS/KVM Server Online!

by on Dec.31, 2014, under Servers and Networking

I am posting this from a Windows 7 Ultimate Guest Virtual machine running inside Centos 7, from my laptop which is running Windows 7 home. That is just as complicated as it sounds! It took quite a lot of effort to get this working, I had to enable bridge networking, set up port forwarding and […]

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