Meridian
P0-B5: Part 1257: Debugging, Improvements
by PhoenixGames on Jun.04, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have added support for rotation to the grass exclusions system. This is a feature that I really wanted to add the last time I worked on this, but I didn’t have time. The rotation math required for this feature to work was quite complex, but it is now possible to rotate the grass exclusion […]
P0-B5: Part 1256: Debugging, Improvements
by PhoenixGames on Jun.04, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have been working on improving persistence in the project. The damage to the players ship is now stored per-session, instead of being reset when the game ends. I have also added a paging system for persistent objects on the server. Most of the groundwork for this was already done, but it wasn’t fully implemented. […]
P0-B5: Part 1255: Debugging, Improvements
by PhoenixGames on May.28, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
The retesting of the story system is complete. I fixed some minor issues, but the system generally worked very well. This is a complex system, so for it to be working so well is good progress. I have now decided to spend several weeks on generic debugging and testing. I have made improvements to the […]
P0-B5: Part 1254: Debugging, Improvements
by PhoenixGames on May.28, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have spent quite a bit of time testing and retesting the static story system within the project. There were a few minor issues that were caused by changes that I made to the terrainscanning system, but these were quickly fixed. The story generator now works much better, and with the changes and improvements to […]
P0-B5: Part 1253: Debugging, Improvements
by PhoenixGames on May.21, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
The floating origin system now basically works with the terrain scanner, and I have also made some improvements and optimisations to it that make it a lot cleaner and, hopefully, more efficient. The only problem is that I have not tested async/await with the terrain scanner, and ideally, I would like to use this system. […]
P0-B5: Part 1252: Debugging, Improvements
by PhoenixGames on May.21, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have made some improvements to the multiplayer code, and fixed some other bugs that I noticed, but the floating origin issues with the terrain scanner have still not been fixed. I have also made some improvements to the procedural generation code, to fix some minor issues. I have come up with a concept solution […]
P0-B5: Part 1251: Debugging, Improvements
by PhoenixGames on May.21, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have been working on extensive testing and improvements for the asynchronous scanning code in the project. This hasproven to be more work than I thought. There are some bugs in the floating origin system for the scanning code. The issue is that because the scanning code runs in a separate thread, I cannot use […]
P0-B5: Part 1250: Debugging, Improvements
by PhoenixGames on May.14, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have fixed several bugs on the server that were causing too many AI entities to spawn in the world, and I have run more tests on the client-side AI, and fixed another long-standing bug that I was having, in addition to several more networking related tests. The project seems to be quite stable, I […]
P0-B5: Part 1249: Debugging, Improvements
by PhoenixGames on May.14, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have been working on general testing and debugging again, and I have made several important performance improvements. I have made several improvements to the random vehicles in the world, and I have made some improvements to the character creator. I have also spend a lot of time improving the day/night cycle. I thought that […]
P0-B5: Part 1248: Debugging, Improvements
by PhoenixGames on May.14, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have completed a full test of the multiplayer system, using a separate client machine and a separate internet connecting, and the live (remote) server. This test went extremely well, and I did not uncover and issues or problems, which is very encouraging. The new network code changes seem to be working fine, and are […]