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P0-A3: Part 522: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The art that I am working on is progressing reasonably well. I will probably get the geometry done completely first, before I work on the texturing.

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P0-A3: Part 521: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have the general layout of the ship done, and I am adding more detail to the interior sections. I am also trying to reuse some art that I did previously, but I will probably need to redo most of it. I am also trying to figure out how to properly combine smoothed and non-smoothed […]

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P0-A3: Part 520: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have discovered THIS plugin that allows cables to be created and customised easily. I have been experimenting with this to create more details interior scenes. I have also been adding detail to the layout of the ship. I want to create the entire thing as one piece first, to reduce seams and other issues. […]

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P0-A3: Part 519: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have developed some new ideas for modelling the interior of complex ship objects. Previously, I would model the exterior and interior of each compartment as separate objects, but this often led to a visible seam between the hull sections. This was very difficult to remove. However, I have figured out that it is possible […]

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P0-A3: Part 518: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The new techniques that I have been experimenting with seem to work for complex (smoothed) geometry as well. I have also figured out how to bake normals from a high poly mesh into a low poly mesh in substance painter, which is extremely useful. The next goal is to try to create more complex interior […]

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P0-A3: Part 517: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been practicing new techniques to create exterior hulls for starships and similar objects. This was traditionally an area where I failed to get good results, especially with complex geometry. I think I have made some progress though. The addition of “Greeble” textures to add additional detail, particularly to the normal map, was a […]

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P0-A3: Part 516: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I am still working on the texture concepts. I have made some improvements to the texture workflow that I am using, but I am still not sure how to tackle the texturing of a large, complex, object with a connected exterior and interior section.

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P0-A3: Part 515: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been working on some texture concepts for different elements of the ship model. I have decided to experiment with using smoothing on the model, and it does look quite good, especially with exterior hull sections, windows, etc. The only issues are that it increases the poly count, and I can’t seem to smooth […]

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P0-A3: Part 514: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The Art concept for the interior of the ship is going reasonably well. I am not sure how much detail to add in the geometry rather than in the texture. I will probably need to experiment with this until I end up with a texture style that works. I need to add sufficient detail in […]

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P0-A3: Part 513: Art

by on Jan.27, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have decided to replace the art for the main capital ship in the project. The current ship is quite basic, and the interior textures especially are unfinished. I think I can improve this, but I need to redesign the layout of the ship. The aim is to make it more visually interesting and complex. […]

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