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P0_B3

P0-B3: Part 1175: Debugging, Improvements

by on Jan.01, 2023, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have spend more time working on improving and testing the build. There were some issues with the build, but these were minor. I ran into some issues with story mission flags being incorrect, and the randomised start location for each player being off. There were also some additional, minor, issues with character creation. The […]

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P0-B3: Part 1175: Debugging, Improvements

by on Jan.01, 2023, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The final goal for this milestone was to spend some time working on the build. I have added some code to the post-processing of the build that automatically copies all of the needed files to the build directory. Previously, I had to do this manually. In addition, I have changes the source directories of some […]

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P0-B3: Part 1174: Debugging, Improvements

by on Jan.01, 2023, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have made some improvements to the inventory system, again, to make this more user friendly. In addition, I have made more improvements to the guis and navigation system to make it easier to search for objects in the world. I have made some more improvements and bug fixes to the crafting system as well. […]

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P0-B3: Part 1173: Debugging, Improvements

by on Jan.01, 2023, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The debugging is continuing to go well. I have fixed a somewhat serious issue with the grass rendering system that was causing grass to render twice in some cases. I have also fixed several issues with the AI code, and som eothe rissues with guis. I have also made changes to how the crafting system […]

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P0-B3: Part 1172: Debugging, Improvements

by on Dec.25, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have spent some time testing and improving many of the systems within the game, including the inventory system, the navigation systems, and the groundcover/spawning system. There were several minor bugs that I needed to fix, and minor improvements that significantly help with gameplay and balancing. I have also spend a lot of time working […]

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P0-B3: Part 1171: Debugging, Improvements

by on Dec.25, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The playesting is continuing to go well. Most of the projects mechanics work, but there are quite a few small bugs, as well as minor game design issues that need to be improved. This will likely take some time, I will need to tweak and balance quite a number of elements, but the process is […]

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P0-B3: Part 1170: Debugging, Improvements

by on Dec.25, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The debugging is continuing to go well. I have fixed quite a number of minor bugs, many of which were in the project for some time. Most of the serious bugs seem to have been fixed, and I have now begun extensive play testing, with a view toward fixing the remaining minor bugs, and improving […]

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P0-B3: Part 1169: Debugging, Improvements

by on Dec.18, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

In addition to fixing some minor bugs, I have identified some other issues that need improvement. There are some problems with setting the random seed for persistent objects. In some cases, the seed can be different between runs, which means that objects which should be persistent are in fact randomised. There are also some issues […]

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P0-B3: Part 1168: Debugging, Improvements

by on Dec.18, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

In addition to some more minor debugging and testing, I have also fixed a major, long-standing bug with the AI. This was caused by the AI being rotated by the planets gravity while also being rotated by the navigation mesh that the AI was walking on. This caused a strange “tilting” every time the AI […]

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P0-B3: Part 1167: Debugging, Improvements

by on Dec.18, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have spent some time modifying and refining the extents for the random generation system for earth-planets. During testing, I noticed that earthlike planets were often far too steep, or had far too little or too much foliage and ground cover, for the game to be playable. Earthlike planets need to be surviveable by the […]

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