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P0_A6

P0-A6: Part 698: UDIM, Grass Shadows

by on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have done some more experimentation with UDIM in unity, and it seems that in the latest version, UDIM actually works. In previous versions of Unity, I was unable to ge UDIM support working, but in 2019.3, I was able to add a single object textured with 8 different textures. I split the model up […]

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P0-A6: Part 697: Sky Render Order

by on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finally fixed a comple issue with the Sky Rendering order. I was having issues with distance object (such as planets, the Aurora effect, etc) appearing in front of the Clouds. This was particularly noticeable in very bad weather, when there would be heavy cloud, which should completely obscure the sky. This is now […]

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P0-A6: Part 696: Aurora

by on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The Aurora effect is now basically done. I still need to make some adjustmest, as well as add the ability to randomise the Aurora colours and shape for each planet type, etc, but most of the technical implementation is done. I can fade in and out the Aurora at night, when the sky and weather […]

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P0-A6: Part 695: Aurora

by on Feb.23, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have been working on adding an Aurora effect to my scenes. I have run into some issues with rotating and scaling the effect, however. For my project, the Aurora needs to be rotated to an arbitrary world-Up vector, and scaled correctly, depending on the orientation and position of the player. I am in the […]

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P0-A6: Part 694: Debugging

by on Feb.16, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have been working on mostly debgging for the last few days. I have found, and fixed, a lot of bugs and long-standing issues with the project related to AI, the grass shader, particle effects, weather, etc, etc. I have also made improvements to the background rendering and surface to space transition. I have modified […]

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P0-A6: Part 693: Dynamic Snow Cover

by on Feb.16, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The range issue with the snow coverage is now working. It was related to HDR settings, and not the camera far clipping plane as I thought. The snow coverage system is now basically done, it works from close and long ranges, and produces avery powerful effect. The water isn’t compatible with it yet, but this […]

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P0-A6: Part 692: Dynamic Snow Cover

by on Feb.16, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have fixed almost all of the issues that I was having with the Global Snow system, and integrated it into my project. I can now dynamically add and remove snow from the terrain, grass, and all tree objects. The effect looks very strong, and there is also the potential for improving it later and […]

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P0-A6: Part 691: Dynamic Snow Cover

by on Feb.09, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made some progress with the snow cover, and the effects do look good, however there are some serious stumbling blocks that may prevent me from being able to use this with my project. The snow cover doesn’t seem to work with my existing grass shader, so I would need to find a way […]

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P0-A6: Part 690: Dynamic Snow Cover

by on Feb.09, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The server time variable and weather syncing, etc, is now basically done. I am currently working on evaluating a resource to add dynamic snow cover to my project. If this works out, it could allow me to add actual snow to the terrain during, for example, blizzards, etc. I could also use it to add […]

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P0-A6: Part 689: Server Time Sync

by on Feb.09, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The next feature that I have added to the project is a server synced time value. I can use this value to syncronise the time between all clients. This means that when visiting planets, the time of day (including the position of the sun, etc, etc) will be the same for all clients. I have […]

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