PGD Home

P0_B5

P0-B5: Part 1298: Debugging, Improvements

by on Sep.03, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The model for the new player controlled ship should be basically done this week, but it will need a lot of work to clean it up and prepare it for exporting, unwrapping, texturing, etc. I will do this next week. I have finished all hull details, interior and exterior, and I have divided the exterior […]

Leave a Comment more...

P0-B5: Part 1297: Debugging, Improvements

by on Sep.03, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I am still working on the model for the new player controlled starship. I have finalised the design for it, and I have solved most of the problems that I had with the design. I was going to have a smoothed hull, but the problem with this is that if the hull is smoothed and […]

Leave a Comment more...

P0-B5: Part 1296: Debugging, Improvements

by on Aug.27, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

Most of the major details for the exterior are added, including the landing legs, etc. I still have quite a bit of work to do with finishing the model. There are some details left to add, and I want to add some greeble, and some smoothing, as well as some machinery, etc, but this should […]

Leave a Comment more...

P0-B5: Part 1295: Debugging, Improvements

by on Aug.27, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The interior of the Vanguard 2 is now basically done. I may add some more minor details later, but this can be done after the main hull is modelled, since these items are separate from the main hull. I have now started on the exterior hull of the ship, and I plan to add a […]

Leave a Comment more...

P0-B5: Part 1294: Debugging, Improvements

by on Aug.27, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The modelling for the Vanguard 2 is going well. I have added all of the major details to the interior, and fixed some existing issues with the model. The next goal is to finalise the minor details with the interior hull and compartments, and then I can work on the exterior. I can then work […]

Leave a Comment more...

P0-B5: Part 1293: Debugging, Improvements

by on Aug.20, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The Vanguard 2 model is close to being finished. I think I can get the modelling done this month. I have fixed some existing issues with the mesh geometry, and I have added some detail work and some improvements. There is some more geometry to add, and some more minor details that I would like […]

Leave a Comment more...

P0-B5: Part 1292: Debugging, Improvements

by on Aug.20, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have basically finished with the City NPC improvements now. This has gone well, and the cities have improved dramatically in terms of their aesthetics, and the options the player has for exploring and surviving in cities. The next goal is to try to finish the modelling for the new player ship model. The current […]

Leave a Comment more...

P0-B5: Part 1291: Debugging, Improvements

by on Aug.20, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made extensive improvements to the AI interaction systems. The player can now attempt to intimidate, bribe, and negotiate with the AI during conflicts, in addition to fighting them. I have also added additional functionality, such as the AI dropping items when injured, etc, and I have fixed other bugs, etc, as well.

Leave a Comment more...

P0-B5: Part 1290: Debugging, Improvements

by on Aug.13, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The new AI events are more or less done. It took some time to get the core mechanics for this feature working, but the system seems reasonably solid now. I still have some improvements to add, and I want to add more options for the player to choose from, but the basic system is now […]

Leave a Comment more...

P0-B5: Part 1289: Debugging, Improvements

by on Aug.13, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have completed another round of playtesting, and everything seemed to work more or less ok. There were some minor bugs, but these were fixed. The next goalis to add some more random events to the cities. I want to randomly spawn groups of AI enemies at certain points in the city, that the player […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!