PGD Home

P0_A10

P0-A10: Part 945: Story, Improvements

by on Aug.29, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The story elements that I was working on are now basically done. There were quite a few last minute bugs, but these were solved with no major issues. The next goal will be to create dynamic or randomly generated stories that will be different each time, possibly depending on the players character profile and/or their […]

Leave a Comment more...

P0-A10: Part 944: Story, Improvements

by on Aug.29, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The story improvements that I am have been working on are going very well. I have a short, functional, “side quest” style story that is randomly generated and works very well. I still have quite a lot of testing and debugging to do with this though. I had to make some changes to the fundamental […]

Leave a Comment more...

P0-A10: Part 943: Story, Improvements

by on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The gravity issues are mostly solved. I had planned to add the ability for the player to control the orientation of their jetpack in all axes (So, they can move and rotate along any axis), but this proved to be more difficult than I thought, and I don’t have time to do this right now. […]

Leave a Comment more...

P0-A10: Part 942: Story, Improvements

by on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The setup of the artwork is done, and most of the preliminary work for the new story elements is also working. It is now possible to land on any kind of stellar object, even if it is rotating. The visual impact of having players walking around on a rotating asteroid or space station is extremely […]

Leave a Comment more...

P0-A10: Part 941: Art, Story, Improvements

by on Aug.22, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The artwork that I have been working on is mostly done. It’s quite simplistic at the moment, but the main goal is to test the ability for players to land on very small asteroids and structures which don’t have gravity. I also want to have these objects rotate while the player is attached to them, […]

Leave a Comment more...

P0-A10: Part 939: Art

by on Aug.15, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have finished most of the smaller items that I wanted to create. I think the art quality is reasonably good, but not great. For the early stages of the project, it should work ok though. The next step is to create a much larger , much more complex, art piece which I want to […]

Leave a Comment more...

P0-A10: Part 938: Art

by on Aug.15, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I am in the process of creating some new items for the project. I will be creating some simple weapons and items first, and then I want to create a much more complex art piece.

Leave a Comment more...

P0-A10: Part 937: Art

by on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have spent some time adding more art objects to the project, such as weapons and other items. It should soon be possible to find items in the world, and when found, store and manufacture them back on board the players main ship. I also intend to add more story elements shortly.

Leave a Comment more...

P0-A10: Part 936: Debugging, Improvements

by on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have added an atmospheric reentry effect to the project, which I think looks very good. It activates during reentry to planets with atmospheres. In addition to looking good, it also helps to cover the transition from space to surface, such as the lighting and other effects. I have also finished most of the current […]

Leave a Comment more...

P0-A10: Part 935: Debugging, Improvements

by on Aug.08, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made additional improvements to the AI. It is now possible to permanently save the AI state to the database. This means that the state of the AI can be restored after a server crash, or planned maintenance, etc. It also makes testing and debugging easier. I have also made several improvements to the […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!