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P0-B4: Part 1188: Debugging, Improvements

by on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have completed the first step of the integration of the WFC system. It is now possible to load all of the modules and art elements from the disk, without having to store the tiles in the scene. The next step is to generate (and randomise) the constraints and rules, etc, in real time, and […]

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P0-B4: Part 1187: Debugging, Improvements

by on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have finished all of the modelling and texturing for the tessera pieces. I am now experimenting with adding weights, constraints, and painting the modular pieces. The tessera system seems to work well, and should definitely have the sort of power and features that I need. As expected, I needed to make quite a few […]

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P0-B4: Part 1186: Debugging, Improvements

by on Jan.29, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have created a large number of modular object types that I intend to use with the WaveFunctionCollapse asset (Tessera). The art is quite basic, but the main goal is to implement WFC into my project and experiment with it’s capabilities. I will then work on creating more advanced artwork, etc. Most of the modelling […]

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P0-B4: Part 1185: Debugging, Improvements

by on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have finished some new tools and items for the game, and I am now in the process of wiring them up to the game logic. This will allow more objects to be crafted, as well as allow for more complex combinations and more realistic survival elements. I have also added a very important feature […]

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P0-B4: Part 1184: Debugging, Improvements

by on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have continued testing the tessera asset, and I have done some more work on planning and testing the improvements to the randomised artwork in the project. It should be feasible to make some quite complex improvements to the world generation in this milestone. I have also been working on new items and tools for […]

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P0-B4: Part 1183: Debugging, Improvements

by on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have begun experimenting with a Wavefunction collapse asset called “Tessera” in unity. I am hoping to use this to create more randomised “points of interest” for my project. I will still create static artwork for the world, but randomised artwork would be far more preferable. Eventually, I may even look into procedural mesh generation. […]

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P0-B4: Part 1182: Debugging, Improvements

by on Jan.15, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

The next major goal with the project will be to create a system that can construct buildings, machinery, and other “points of interest” within the game world dynamically. This system should be as randomised as possible, since much of the time that the player will spend in this project, at least initially, will be in […]

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P0-B4: Part 1181: Debugging, Improvements

by on Jan.15, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have finished all of the tutorials and test sequences that I had planned to do, and other than a few minor bug fixes, everything worked fine. I have also run numerous tests on the sql server, in both mySQL and sqllite mode, and both modes seem to work fine. I should be able to […]

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P0-B4: Part 1180: Debugging, Improvements

by on Jan.15, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made several improvements and bug fixes to the inventory system, and the crafting system. I have also been running some detailed tutorials and test sequences, and have not run into any serious issues. Any minor bugs that were found were quickly fixed. There does seem to be an intermittent issue with the placement […]

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P0-B4: Part 1179: Sqllite Support

by on Jan.15, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

The work that I have done integrating Sqllite support into the project has gone very well. I had a few minor issues converting the mySQL commands and functions to sqllite, but they now seem to work fine. I now have a single server project that can be compiled in EITHER mySQL mode (for the master […]

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