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P0_B6

P0-B6: Part 1352: Debugging, Improvements

by on Dec.31, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed a few minor bugs and made some minor improvements to the project. These improvements were mostly related to the AI systems and item spawning. I have also been working on some concept art for some new items for the project. Vendors in the game now sell more items, and their stock is […]

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P0-B6: Part 1351: Debugging, Improvements

by on Dec.24, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Software Engines, Spirit of the Stars

The fishing action is now done. It is simple, but it worked out very well in the end. I have balanced the chances of catching large and small fish with the time that the user is performing the action, etc. Fishing now provides a realistic alternative to hunting for survival based life-paths. I have also […]

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P0-B6: Part 1350: Debugging, Improvements

by on Dec.24, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The art for the fishing rods and fish items is now basically done. There is a simple, craftable, fishing rod, which can be made from items in the world, as well as a higher-quality fishing rod that can be manufactured (Or, eventually, bought). There are also some fish types, that can be caught, and eaten […]

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P0-B6: Part 1349: Debugging, Improvements

by on Dec.24, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have used the recent changes to the water detection algorithm to improve the NPC ai in the the game. AI will now not be spawned on water, even shallow water, and will avoid it when pathing. There are some minor conditions where this causes issues (For example, if there are many puddles of water […]

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P0-B6: Part 1348: Debugging, Improvements

by on Dec.17, 2023, under Astral Realms, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

All of the tests that I wanted to run have been completed. There were some bugs found, some minor, some more complex. The most recent test set involved testing the precise placement of objects and characters across zones and at very long ranges. The core functionality does work, but there are some bugs in it […]

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P0-B6: Part 1347: Debugging, Improvements

by on Dec.17, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished debugging most of the bugs that I found during the first set of testing, and I have started on the next set of tests. This mostly went ok, but there were quite a few smaller bugs and issues. Most of these should be fixed quickly. There were also some game design and […]

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P0-B6: Part 1346: Debugging, Improvements

by on Dec.17, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished the first set of tests that I was working on. I did discover a few bugs, but there was nothing too serious. There was an issue with the players inventory being “blanked” under certain conditions, as well as some issues with AI pathfinding, and navigation etc. Most of the minor bugs were […]

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P0-B6: Part 1345: Debugging, Improvements

by on Dec.10, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I am currently running through a very complex battery of tests that test most of the different aspects of the project. I have uncovered quite a few bugs, almost all of which are with features and code changes that I have added recently. There are some issues with paging, AI navigation/pathfinding, and long-range travel within […]

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P0-B6: Part 1344: Debugging, Improvements

by on Dec.10, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The basic concept for changing zones using jumpgates is now working. I added a gui and support code to allow the user to select a zone, and travel to it. I also needed to fix several bugs with the graphical effects for ftl transition, as well as other minor bugs. The system is now working […]

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P0-B6: Part 1343: Debugging, Improvements

by on Dec.10, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The next feature that I have been working on is to allow players to travel through the world without having access to a capital ship. This will be done using “jump gates”. This will require some code changes, since the current system assumes that the player will always be changing zones in a capital ship. […]

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