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Oculus Rift: First Impressions

by on Jun.19, 2016, under Musings, On Game Development

I have recently received my Oculus Rift CV1, and I’d like to document my first impressions of it. I haven’t used any other virtual reality hardware at all, except for some of those 3D glasses and very basic head mounted displays that were available years ago. Even during setup of the Oculus, while I was […]

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Horror Gaming on the Oculus Rift

by on Mar.05, 2016, under Musings, On Game Development, Software and Games

I have been intrigued by several of the very innovative horror games released recently. Some of these are designed for the Oculus Platform (Slender: The Arrival, Alien Isolation) and some are not (Five Nights at Freddy’s, Emily Wants to Play). These games are very often developed by independent or small-scale studios or individuals, and often […]

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Simulated Reality

by on Dec.09, 2015, under Musings, On Game Development, P-0

I have been thinking about the concept of Simulated Reality for some time now. I came across this idea from reading the wikipedia article on it. It is closely related to the simulation hypothesis. Basically, the idea is that is it possible to create a computer simulation that is indistinguishable from the real world, and […]

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Procedural Content in Games: .kkrieger

by on Dec.14, 2014, under Musings, On Game Development

While researching new ideas and concepts for procedural content in games recently, I remembered a game that I played a long time ago, which had exceptional graphics but took up only a few kilobytes of space, games are made to entertain people, and that’s why content is important and people like to play games to […]

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P-152: Virtual World Concept Update 5

by on Oct.06, 2014, under Astral Realms, Concepts, Musings, Software and Games

In addition to the low-level work I have done with the physics concept, I have also been working onĀ  a high-level specification for this project. I have decided to create a virtual world with an emphasis on realism. I intend to model such variables as hunger, thirst, sleep, shelter, and hypo- and hyper- thermia. The […]

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Concept: Aero(and Hydro)ponics for Farming in Arid Regions

by on Aug.03, 2014, under Concepts, Inventions, Musings

Aeroponics is the growing of plants or crops in air, as opposed to soil, or water (such as in hydroponics). It works by suspending crops in a tank containing a nutrient rich solution. This solution is then sprayed onto the crops at regular intervals (In Hydroponics, the crops are actually immersed in the solution). Both […]

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Concept: The Ekranoplan

by on Aug.03, 2014, under Concepts, Inventions, Musings

The Ekranoplan (Wiki) is a type of Ground-Effect Vehicle. It is essentially an aircraft, which flies just meters off of the surface of the ground, using a cushion of air to provide additional lift. These vehicles are amphibious, but can only travel over a flat surface. The are predominately used over water and ice, although […]

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Organic Battery (Adenosine Triphosphate Battery)

by on Jun.23, 2014, under Inventions, Musings

The human body is “powered”, essentially, by a substance called Adenosine Triphosphate (ATP). This substance is regarded as the “energy unit” of life. To use this energy source to, for example, contract a muscle, ATP is converted to Adenosine Diphosphate (ADP), resulting in a release of energy. Over time, ADP can be converted back into […]

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Paid Virtual Private Server Hosting for Game Developers/Gamers

by on May.22, 2014, under Musings, On Game Development

While testing a previous project, I identified what I think may be an opportunity in the VPS** server reselling market. I needed to test the multiplayer component of a project I was working on, but it was too early to hire beta testers or rent a dedicated server*. I could have just asked a friend […]

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Data storage to last 100 years: part 1

by on Mar.20, 2014, under Inventions, Musings

I have previously created a “DataCache” (Posts are Here) , which is basically a solar-powered Data storage device with a wireless (bluetooth) radio for data transmission. Data is accessed by any Android phone with a bluetooth chip installed, and of course, apps could be written for other devices as well. The prototype device which I […]

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