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A Simple Beginners Guide to Creating the Same Character in Multiple Poses with Stable Diffusion

by on Dec.31, 2023, under AI, Art and Designs, Tutorials

I also posted this guide to the reddit sub “/r/StableDiffusion” under the username “spiritusastrum”. Generating the same character in multiple poses is one of the most common questions for beginners in AI generated art. Most solutions involve LORA’s, Dreamboth, etc, etc, and these are preferred, however they are complex, and require good quality training sets. […]

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Stable Diffusion: Generating the same Character in multiple poses

by on Dec.31, 2023, under AI, Art and Designs

I have been working with stable diffusion to generate AI Art for some time, but the main problem that I am having is with generating the same character in multiple poses. This is, apparently, a common problem with AI generated art in general. It is possible to generate similar characters using a strong enough prompt, […]

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P0-B2: Part 1096: Improvements, Debugging

by on Jul.03, 2022, under Art and Designs, P-0, P0_B2, Software and Games, Spiritus Astrum

I have made several additions, improvements, and bug fixes, to the transport system. I am also working on improving the random generator for the NPC’s. At the moment, there are a small number of preset NPC types that are chosen at random. This system is limited, so my goal is to extend this to generate […]

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P0-B1: Part 1049: Dynamic Enemies

by on Mar.27, 2022, under Art and Designs, P-0, P0_B1, Software and Games, Spiritus Astrum

The AI logic is now mostly done. It is relatively basic, but can handle detecting, chasing, and attacking the player, as well as getting into combat with other factions and native wildlife. AI enemies can also surrender if they get too badly hurt, or run away. AI can spawn in squads, and will continue to […]

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P0-A11: Part 946: Story, Improvements

by on Aug.29, 2021, under Art and Designs, Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The first step with Alpha-11 will be some minor bug fixes and issues that I had been postponing for a while. I will then move on to more extensive testing and improvements, which is my main focus for A11. I also intend to improve the Procedural City Generation, AI, and randomised story Generation in A11. […]

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P0-A9: Part 860: Debugging

by on Feb.07, 2021, under Art and Designs, Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have added a relatively complex gui system to allow the player to customise their characters traits and backstory. This can be accessed in game, and is fully networked, to allow other network players to also view your characters profile during conversations. I have also done extensive debugging and testing, which is continuing to go […]

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P0-A9: Part 854: Orbital Mechanics, Multiplayer

by on Jan.24, 2021, under Art and Designs, P-0, P0_A9, Software and Games, Spiritus Astrum

The player intercept code is now basically working. Players can join up regardless of distance and velocity, and the system stores the position information correctly over the server. There are still some additions and tests that I want to run on this, but it basically works. Orbital mechanics also works for all players, however the […]

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P0-A9: Part 852: Orbital Mechanics

by on Jan.24, 2021, under Art and Designs, P-0, P0_A9, Software and Games, Spiritus Astrum

I have improved upon the orbital mechanics concept, and I now have a system that is quite functional. Large ships can now be pulled under the force of gravity, and I have also added a gui that allows players to enter various types of orbit, including circular and geostationary. This system also works persistently, so […]

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P0-A8: Part 823: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have done more debugging and testing, and so far, the project still seems to be going quite well. I have uncovered some minor bugs which seem to be related to the server (particularly database loading of characters) and the AI, but these seem minor. The next goal is to continue the testing and debugging, […]

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P0-A8: Part 822: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been debugging and testing the inventory and the item crafting system more. I have added some more features and buildable items, and improved the existing system. I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying […]

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