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P0-A7: Part 763: Debugging, Improvements, etc.

by on Jul.05, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have continued to make smaller improvements to the project, in addition to testing. I have added some improvements to the nav system to make finding object easier, and the next objective is to improve the item code, to combine persistent objects with moveable objects, inventory objects, etc. The idea will be to create a […]

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P0-A7: Part 756: Debugging

by on Jun.21, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have spent some more time working on various bug fixes and improvements. I have fixed issues with the AI navmeshes, and I have also done some preliminary research into updating and upgrading various core features of the project. There are several features, such as the webkit, the Oculus Rift package, and the MCS character […]

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P0-A7: Part 742: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The art for the new interior is basically done now. I have added lighting effects (using dynamic lighting only) and I have added some aura lights for the Aura 2 lighting system. I have created some food and drink items that the user will later be able to interact with. The scene looks reasonably good, […]

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P0-A7: Part 741: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The artwork is basically done for the interior scene. I am now working on the texturing, and setting up the scene for unity. This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, […]

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P0-A7: Part 740: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have spent this week working on the art for a new interior scene in my project. I intend to add some story elements, etc, to this later.

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P0-A6: Part 734: Art

by on May.03, 2020, under Art and Designs, P-0, P0_A6, Software and Games, Spiritus Astrum

I have completed my art piece for the Android, which I think looks quite good. I did a very small amount of post processing in Photoshop, but it is almost all rendered from the iRay renderer in Substance Painter. A6 is now basically done, I will be starting A7 shortly.

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P0-A6: Part 733: AI, Dynamic Story, Items

by on Apr.27, 2020, under Art and Designs, P-0, P0_A6, Software and Games, Spiritus Astrum

I am very close to finishing Alpha-6. I have added some improvements to the Item and Inventory management systems, to allow for more complex functionality. I have also made improvements to the AI, etc. I have a lot more testing to do, and some additional features, but I am making good progress with this.

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P0-A6: Part 732: Art

by on Apr.26, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished the Color ID mapping and UV unwrapping, and all preparatory work for the art piece that I am working on. I am hoping to get it properly textured this month, and then I intend to take some 3D renders from it. I may look into post-processing those renders too, to improve the […]

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P0-A6: Part 728: AI, Art, Dynamic Story

by on Apr.19, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made some additonal improvements to the AI, as well as the inventory and item management features. I have also added a system that hides the terrain surface when the user enters a building that protrudes below the surface of the terrain. The next part of the project is to work on an AI […]

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P0-A6: Part 723: Art

by on Apr.12, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished most of the concept art for the 3D model that I am working on. I have some more work to do on it, and I can then prepare it for texturing.

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