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P0-A11: Part 946: Story, Improvements

by on Aug.29, 2021, under Art and Designs, Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The first step with Alpha-11 will be some minor bug fixes and issues that I had been postponing for a while. I will then move on to more extensive testing and improvements, which is my main focus for A11. I also intend to improve the Procedural City Generation, AI, and randomised story Generation in A11. […]

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P0-A9: Part 860: Debugging

by on Feb.07, 2021, under Art and Designs, Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have added a relatively complex gui system to allow the player to customise their characters traits and backstory. This can be accessed in game, and is fully networked, to allow other network players to also view your characters profile during conversations. I have also done extensive debugging and testing, which is continuing to go […]

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P0-A9: Part 854: Orbital Mechanics, Multiplayer

by on Jan.24, 2021, under Art and Designs, P-0, P0_A9, Software and Games, Spiritus Astrum

The player intercept code is now basically working. Players can join up regardless of distance and velocity, and the system stores the position information correctly over the server. There are still some additions and tests that I want to run on this, but it basically works. Orbital mechanics also works for all players, however the […]

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P0-A9: Part 852: Orbital Mechanics

by on Jan.24, 2021, under Art and Designs, P-0, P0_A9, Software and Games, Spiritus Astrum

I have improved upon the orbital mechanics concept, and I now have a system that is quite functional. Large ships can now be pulled under the force of gravity, and I have also added a gui that allows players to enter various types of orbit, including circular and geostationary. This system also works persistently, so […]

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P0-A8: Part 823: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have done more debugging and testing, and so far, the project still seems to be going quite well. I have uncovered some minor bugs which seem to be related to the server (particularly database loading of characters) and the AI, but these seem minor. The next goal is to continue the testing and debugging, […]

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P0-A8: Part 822: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been debugging and testing the inventory and the item crafting system more. I have added some more features and buildable items, and improved the existing system. I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying […]

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P0-A8: Part 821: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made the existing inventory system in the project persistent. IE, any items, tools, etc, that the player picks up and adds to their inventory will be saved to the server, and database. This was slightly more difficult than it sounds, because many of the items that the player is interacting with are persistent […]

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P0-A8: Part 819: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The shader and art experimentation is basically done. I am very pleased with the results. I am still using the Built-in Render pipeline, so I don’t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere. The effects in the below image are exagerrated […]

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P0-A8: Part 818: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been spending some time experimenting with lighting and shaders in my project. I have used THIS resource to find some shader examples, and I have been working on modifying them. The effects look very good, especially when combined with specular lighting on the walls and floors, and other metal surfaces. I plan to […]

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P0-A8: Part 796: Improvements, Variables

by on Sep.13, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

Most of the variables are now done, and I have also made more extensive improvements to the GUI’s, in particular the navigation guis. It is now possible to scan for stars and asteroids that have useful resources, as well as planets, etc.

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