P0-B6: Part 1340: Debugging, Improvements
by PhoenixGames on Dec.03, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum
The multiple control objects are going very well.
I can change control objects dynamically, and these changes are stored on the network, so the players control object is correctly set when they load the game.
I can also land, dock, undock, etc, using the new control objects.
The player can also switch objects using a gui, this can be used to allow the player to choose a control object from a hanger or garage, when they have unlocked multiple objects.
The next step is to get the control objects working in multiplayer. I will need to be able to switch the objects for all players currently connected to the server.