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P0_A11

P0-A11: Part 1006: Beta Testing

by on Jan.01, 2022, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have finished the pre-beta work now. I have completed a few last minute bug fixes and minor quality of life improvements, and another complete round of testing, and I should be ready to officially start the beta shortly.

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P0-A11: Part 1005: Beta Testing

by on Jan.01, 2022, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have finished most of the final testing, and I have added some last minute quality of life improvements to the project. I have fixed some lighting issues and other minor problems, and decided what I want to to in the next part of the project. I have also fixed some issues with the item […]

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P0-A11: Part 1004: Beta Testing

by on Dec.26, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have completed another round of testing, and this time, I discovered no new issues. The position issue and AI issues are still present, and there is a lot of balancing and minor improvements to make, but there are not additional issues to fix. I will focus on the remaining intermittent bugs next. These will […]

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P0-A11: Part 1003: Beta Testing

by on Dec.26, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

Testing and improvements are continuing to go well. I will continue testing and improving the project well into the beta. I believe I have basically finished the pre-beta stage, including the debugging, at this point. There are two or three main bugs left to solve. One is the AI bug, the other is the Position […]

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P0-A11: Part 1002: Beta Testing

by on Dec.26, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have not been able to reproduce the AI bug, it does not occur every time. I have continued to research it though, and I have some concept solutions that should work. I just need to reproduce the issue in order to test these, and then apply and test the solution. I have also fixed […]

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P0-A11: Part 1001: Beta Testing

by on Dec.19, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have uncovered quite a few new bugs during my extensive testing. Most of these are minor, and should be fixed in a day or so. There is, however, another bug with the AI that I am concerned about. In some conditions, the AI characters seem to be stuck in some places. This is intermittent, […]

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P0-A11: Part 1000: Beta Testing

by on Dec.19, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have created some new art for the project, as well as added some new improvements and bug fixes. I have made improvements to the on-screen displays, and post-processing effects, and various general bug fixes I have also added more effects to the game, such as visual effects for hunger and thirst, etc. I am […]

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P0-A11: Part 999: Beta Testing

by on Dec.19, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have been moving ahead with the testing and improvements. There are still quite a few minor issues with the project that need to be solved. It will probably take several weeks to properly fix all of these minor issues, and add essential quality-of-life improvements. I have decide to postpone the issue with the grass […]

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P0-A11: Part 998: Forum Announcement

by on Dec.12, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have created an official forum for my projects. At the moment, I am intending it to be used mainly for beta testing and support, although it does include a general discussion forum as well. The forum is located HERE. I have also added links to the forum on my main page.

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P0-A11: Part 997: Beta Testing

by on Dec.12, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I am hoping that I have found most of the existing bugs in the tutorial stages of the project at this point. There may be some more minor ones, but there shouldn’t be too many. I have fixed some issues with the vehicles in the project, as well as some issues with changing zones while […]

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