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P0_A8

P0-A8: Part 799: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working on tying together the core variables for the project, such as food, water, health status, etc. I have mostly completed this, and I have added a series of on-screen effects to indicate certain conditions. I have bleeding effects to show injury, and lens distortion and blurred vision to show starvation, desiccation, […]

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P0-A8: Part 798: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have completed the 3D artwork for the station, and added some simple lighting and a rotation animation. This is very basic for now, but it works ok. I have also fixed some bugs with the guis, etc. It is now possible to buy and sell items from any station, but only while docked. The […]

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P0-A8: Part 797: Improvements, Variables, GUI’s

by on Sep.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added more GUI’s and improvements to the project. I now have the ability to manufacture essential stores (such as ammunition, etc) on board the ship, using the ships fuel as a resource. The player can also dock with stations, and sell or purchase resources. I have designed the system to allow any resource […]

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P0-A8: Part 796: Improvements, Variables

by on Sep.13, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

Most of the variables are now done, and I have also made more extensive improvements to the GUI’s, in particular the navigation guis. It is now possible to scan for stars and asteroids that have useful resources, as well as planets, etc.

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P0-A8: Part 795: Improvements, Variables

by on Sep.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added most of the key gameplay variables to the project, and added them to the persistent server and the database. This includes ammunition for all weapons, fuel, cargo, stores, etc and various status variables for the player (hunger, sleep, etc). These are all persistent, and affect gameplay, guns will not fire if they […]

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P0-A8: Part 794: Improvements

by on Sep.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have now added space stations that occasionally appear within the world. The purpose of these is to allow the player to sell gathered materials, and purchase additonal resources or fuel. I have also made improvements to the faction system. I am using perlin noise to determine which star systems belong to which faction, which […]

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P0-A8: Part 793: Improvements

by on Sep.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been working mostly on finalising the basic gameplay features. For the first release the players goals, etc, will be very simple, mostly involving basic survival and resource management. I have created a “Faction” system, and added this to the project. Each star system can now be controlled by a different faction. In the […]

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P0-A8: Part 792: Guis, Improvements

by on Sep.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have added a new set of gui’s that display key data to the user, such as position information, environment temperature, wind speed, etc, inventory information, and resources carried. These GUI’s can be accessed at any time, and therefore are somewhat Non-diegetic, but I intend to add an in-game tablet or laptop computer that these […]

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P0-A8: Part 791: Guis, Improvements

by on Sep.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made further improvements to the nav system, and I have fixed some bugs with the server. There were some issues with loading the world state from the database that have now been fixed. I have also added in the ability to mine resources (such as Ore, Deuterium, etc) from asteroids and stars. Users […]

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P0-A8: Part 790: Guis, Improvements

by on Sep.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The 2D nav map is also done, and works quite well. I will be using is both as an alternative to the 3D map (It may be easier to use in some cases) and as a nav map for the shuttle, and for smaller ships that don’t have the room for a 3D radar. I […]

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