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P0_A7

P0-A7: Part 786: Debugging, Improvements, etc.

by on Aug.23, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

The debugging, and A7 itself, is now basically done, at least for the time being. I have tested various smaller systems and features within the project, and made some small changes and fixes. I have also added some improvements and updates that I had been postponing for some time. I will probably start the next […]

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P0-A7: Part 785: Debugging, Improvements, etc.

by on Aug.23, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The mutliplayer features of the project have been tested, and are properly working. There is no actual artwork for the multiplayer players, but the basic code does work, including saving and loading, and storing the position of all of the players control objects (ships, characters, etc). I have also successfully tested other aspects of the […]

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P0-A7: Part 784: Debugging, Improvements, etc.

by on Aug.23, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have successfully tested the Artifical Intelligence system, including the ability for the AI to use vehicles, and follow the player anywhere in the world. It is also possible for the AI’s position to be saved to the server, and restored on the next run.

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P0-A7: Part 783: Debugging, Improvements, etc.

by on Aug.16, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have fixed most of the issues with the AI. The system still needs to be updated and improved, but it is mainly functional. The enemy AI is capable of following and attacking the player even at extreme distances and velocities. I have also improved the lighting for the interiors, and fixed various other bugs […]

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P0-A7: Part 782: Debugging, Improvements, etc.

by on Aug.16, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have successfully tested most of the AI for the enemy ships in the project. There were a few minor issues which were fixed. I have, however, run into some issues when testing the AI over long distances and high speeds. It seems that the AI can often overshoot the player, instead of slowing down […]

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P0-A7: Part 781: Debugging, Improvements, etc.

by on Aug.16, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made several improvements to the physics system for the large starships. The previous system worked ok, but it was very simple, and didn’t properly represent real world physics. The new system is still quite simple, but it is more advanced. I intend to improve this system further in the near future. The next […]

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P0-A7: Part 780: Debugging, Improvements, etc.

by on Aug.09, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added a “compile time tracker” script to the project to aid in continuing optimisation efforts, and I have been extensively debugging the core mechanics of the project. In particular, I have been testing the floating origin and persistence systems. I fixed a few minor bugs, but thankfully the core mechanics seem very solid, […]

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P0-A7: Part 779: Debugging, Improvements, etc.

by on Aug.09, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added some decorative art to my project. I spent some time experimenting with the specular workflow in unity, and, combined with the recent addition of the postprocessing asset, the shiny, glossy, materials in the project are looking a lot better. I have also experiment with lighting and shadow to improve the presentation of […]

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P0-A7: Part 777: Debugging, Improvements, etc.

by on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have fixed a variety of bugs and issues in the project, mostly involving collision, and optimisation. For the next few weeks I will be mainly focusing on more extensive debugging and optimising for the project. I want to focus on optimising my compile times and removing some unneeded code and assets from the project. […]

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P0-A7: Part 776: Debugging, Improvements, etc.

by on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added “persistence” support to the “items” base class in my project. Previous, items could be picked up, moved, combined, used, etc, but these changes would not save, and the items would be back in their original positions when the user quit and restarted. Now, the positions of all items can be added to […]

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