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P0_B2

P0-B2: Part 1121: Artwork, Improvements

by on Sep.04, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have finished some simple artwork for enemy ships which I plan to use to replace the existing temporary art. I have also integrated this into the project, and added weapons, collision, etc. This is working fine. I will add many more ships, weapon types, etc, later.

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P0-B2: Part 1120: Story Elements, Improvements

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am close to the end of the current milestone, and I have basically finished all of the work that I wanted to do. One of the major goals of the next phase of the project is to work on the static story elements. This will first of all establish the backstory, the setting, etc, […]

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P0-B2: Part 1119: Store Page

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The steam store page is now basically done. I have to wait for a review process to complete, which could take a few days, and after that it should be publicly accessible. I should be entering early access hopefully with the next few months.

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P0-B2: Part 1118: Store Page

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am at the point where I am ready to create and launch a steam store page for the project. There is quite a lot of artwork that needs to be prepared for it, and paperwork, etc, so I have been spending most of the week on this. I am close to beginning the next […]

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P0-B2: Part 1117: Improvements, Debugging

by on Aug.21, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have finished the improvements to the persistent AI system. It is now possible to not only travel to other zones with AI companions, but to also leave those companions in those zones. AI crew members will remain in the location where they were left as the player transitions between zones, and their position is […]

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P0-B2: Part 1116: Improvements, Debugging

by on Aug.21, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The next goal that I am working on is allowing the state of the players AI crew and companions to be saved consistently between zones. Currently, they only work properly within the same zone. I will need to make changes to the server, client, and database, to support the AI’s zone as well as their […]

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P0-B2: Part 1115: Improvements, Debugging

by on Aug.21, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have made several improvements to the gui systems within the project. It is now possible to select items in menus more easily, and I have made font sizes and colours more legible. I have also made improvements to the persistent objects in the game, and fixed some more minor bugs and other improvements.

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P0-B2: Part 1114: Improvements, Debugging

by on Aug.14, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have been looking into adding LUA scripting support to my project. I have decided not to add this yet, but at some point in the future I intend to use it to allow players to create their own dynamic quests, stories etc. It should also be possible to allow the player to create and […]

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P0-B2: Part 1113: Improvements, Debugging

by on Aug.14, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have fixed quite a few minor bugs with the project, and made some minor improvements. In addition, I have fixed one major bug which was in the project for some time. This was related to the day/night cycle that I have created. Under some conditions, a planets surface would have a different “time of […]

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P0-B2: Part 1112: Improvements, Debugging

by on Aug.14, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have added code to the server to allow it to spawn new players on the surface of any planet. I intend to use this to randomise the spawn locations or conditions of new players, so that they may not spawn in a starship. I am also considering having a combined tutorial and story for […]

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