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P0-A4: Part 589: Debugging

by on Jul.14, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I do need to do some major refactoring on the persistent objects and long-distance rendering and paging. This will take some time, but will be necessary to stabilise the project. There is also a long-standing issue with the AI that occurs when the game is resumed after pausing and saving the game state to the […]

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P0-A4: Part 588: Debugging

by on Jul.14, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The AI is basically functional now, and I am moving on to working on the long-range navigation and paging system. There are some issues here, which will result in some refactoring needing to be done in the near future, but generally everything seems to be working ok.

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P0-A4: Part 587: Debugging

by on Jul.14, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The testing and debugging of the core mechanics is still going reasonably well. I am still focused on the AI. I have fixed several smaller issues can occur ocasionally, under certain conditions.

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P0-A4: Part 586: Debugging

by on Jul.07, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The AI testing and debugging is going well. I am still in the process of adding the new 64-bit position feature, this will probably take a few more days, but I will need to spend more time testing and improving this system anyway. I will also need to replace the weather and time of day […]

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P0-A4: Part 585: Debugging

by on Jul.07, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The AI testing is going well. I had to fix some issues and improve some code related to the new navigation system, but there doesn’t seem to be any major issues. I have also implemented a concept for the new persistent object system which seems to have worked out well. The next step is to […]

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P0-A4: Part 584: Debugging

by on Jul.07, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

I am continuing to focus on the debugging for now. So far, it is going well. I am now looking at the persistent server and long-distance movement/floating origin code. This will need to be heavily refactored and improved shortly, but it seems to be working ok for now. I also intend to do some concept […]

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P0-A4: Part 583: Debugging

by on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The debugging is continuing to go well. I have corrected some minor issue, but the core mechanics are holding up well so far. I will need to refactor a lot of code though, I have identified several areas that need some extensive work.

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P0-A4: Part 582: Debugging

by on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

Preliminary debugging is going well. Most of the more complex features seem to work without any issues, even though the underlying code does need to be refactored. This may not take as much time as I thought.

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P0-A4: Part 581: Art

by on Jun.30, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The art is mostly done for now. I have a lot of work to do on the interior of the model, adding small details, etc, but the general layout and detail work is mostly done. I next need to start extensively debugging the core mechanics of the project.

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P0-A4: Part 580: Art

by on Jun.23, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The bridge/control room is now done. I still have to do some work on two other compartments, but I am almost done with the basic modelling. I can then work on the interior objects and fine detail work, and texturing.

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