PGD Home

Author Archive

P0-A7: Part 767: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have finally solved the issues with dynamic object placement. The world space positions were not consistent when creating the objects and loading them from the server. I have also added visible trails in grass, that displace the grass as the player walks through, and I have added footsteps in the snow, both of these […]

Leave a Comment more...

P0-A7: Part 766: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have fixed most of the issues and bugs with the randomly generated worlds. I had to modify the code that I was using to generate a reliable “up” vector towards the center of the closest planet, as well as fix various other rotation and object placement issues. I also added some improvements to the […]

Leave a Comment more...

P0-A7: Part 765: Debugging, Improvements, etc.

by on Jul.12, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added the ability to change the text on the navigational markers. This makes it possible for the player to place markers at various parts of the world, and leave a message that could be read by other players. The next step is to extensively test the random world generation, there are some problems […]

Leave a Comment more...

P0-A7: Part 764: Debugging, Improvements, etc.

by on Jul.05, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added the ability for the user to place a visual marker in the scene to mark interesting or important locations in the world. These objects are all persistent, and are added to both the server and the database, so that they are never lost, even after a server reboot. The next goal is […]

Leave a Comment more...

P0-A7: Part 763: Debugging, Improvements, etc.

by on Jul.05, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have continued to make smaller improvements to the project, in addition to testing. I have added some improvements to the nav system to make finding object easier, and the next objective is to improve the item code, to combine persistent objects with moveable objects, inventory objects, etc. The idea will be to create a […]

Leave a Comment more...

P0-A7: Part 762: Prolog Support

by on Jul.05, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added full support for the Prolog language to my unity project. I intend to use this to massively improve the AI features in the future (by adding logical inference, knowledge bases, etc). THIS was the asset that I integrated. In order to build the DLL, I had to make some code changes, including […]

Leave a Comment more...

P0-A7: Part 761: Debugging, Improvements, etc.

by on Jul.05, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have finished a long overdue update to the embedded web browser in the project. This allows for web access (including email, etc) and even allows sites like youtube, etc, to load and play. In addition to updating the asset, I have improved the VR support with the Oculus rift.

Leave a Comment more...

P0-A7: Part 760: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have tested, and improved, the persistent server system, and made various other minor improvements and bug fixes. The main issue that I am concerned about now is that in the next version of unity, 2020.1, the Oculus package has been deprecated. This could mean that there could be significant problems when porting to this […]

Leave a Comment more...

P0-A7: Part 759: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have continued to make progress with more minor debugging and improvements. I have fixed a number of bugs, and partially overhauled, the “subtitle” system that I am using for text-based conversations and text display. I have also added additional features to the dynamic story generator.

Leave a Comment more...

P0-A7: Part 758: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made substantial improvements to the terrain generation system. Up until now, I could choose between either generating smooth, flat terrain, or generating coarse, rough terrain. Smooth terrain was far better for walking, driving, and placing buildings, however rough terrain looked far better for mountain ranges and upland regions. I have added a new […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!