PGD Home

Author Archive

P0-A1: Part 407: Art, Planet rotation

by on Jul.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have completed the first iteration of the new art concept that I have been working on. I have not textured it yet, but I have unwrapped it using unwrella. I still need to create a colour ID map for substance painter. I am relatively pleased with the results, I think it is an improvement […]

Leave a Comment more...

P0-A1: Part 406: Art

by on Jul.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added the shuttle to Unity, and set up its textures. It looks relatively good, but there are still some improvements and fixes to be made. The next goal will be to set up the animations, and setup the scripts and variables in Unity, which could take some time. I have also begin working […]

Leave a Comment more...

P0-A1: Part 405: Art

by on Jul.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have spend some time practicing and working on my art skills, with the help of some tutorials. I have learned quite a few new techniques, which might be useful, including modelling, texturing, and general art-related techniques and tricks. I am still having reliability issues with substance painter though, I suspect this is a driver […]

Leave a Comment more...

P0-A1: Part 404: Art

by on Jul.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have figured out how to add tattoo’s and skin details to my characters in Daz 3D, using the LIE skin system. This system was easy to use, and has achieved good results. I have also finished the core logic behind the card game that I am adding to the project, although I have yet […]

Leave a Comment more...

P0-A1: Part 403: Art

by on Jul.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have completed the shuttle texturing, but I am having huge issues with substance painter. It seems that there is a problem with the latest version of Substance Painter that causes frequent freezes and crashes. Downgrading graphics drivers to a previous version seems to make things even worse. I may need to revert to a […]

Leave a Comment more...

P0-A1: Part 402: Art

by on Jul.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have almost finished texturing the shuttle asset in substance painter. It has gone relatively well, and it is definitely an improvement over the previous shuttle model, but the art is still very basic. I intend to spend the next few weeks practicing my art skills, following tutorials, etc. I will probably produce at least […]

Leave a Comment more...

P0-A1: Part 401: VR Games, Immersion, etc.

by on Jul.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I intend to create a VR-Concept game to test, primarily, immersion and realism, and to improve my art skills. The main goal will be to create an immersion environment that can be interacted with in VR (With a non-VR mode accessible as well). To provide some substance to the gameplay, I have decided to create […]

Leave a Comment more...

P0-A1: Part 400: Planet Rotation

by on Jul.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I am continuing to work on the planet rotation additions to the Space Exploration Engine. The issue may be caused by the fact that the rotation math is 32-bit (Quaternion.RotateAround, etc) and this is causing precision issues. I am working on adding in a 64-bit quaternion class, with the related functions, to attempt to solve […]

Leave a Comment more...

P0-A1: Part 399: Art

by on Jul.01, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The unwrapping and Color ID mapping is now basically done. I have separated the shuttle into two halves, and there is no visible seam. I have also found a way to mirror the texture from one side onto the other. I still have two textures, which is inefficient for memory reasons, but I do have […]

Leave a Comment more...

P0-A1: Part 398: Art,Planet Rotation

by on Jul.01, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have finished unwrapping the shuttle model with unwrella, and I have created a few test textures. Overall, it seems to work well. I am not sure if it will completely replace manual texturing, but I am still hoping that it will. The texture resolution seems a little low, however, but this has nothing to […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!