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P0-B8: Part 1439: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished another complete retest of the project. There were some minor issues that were caused by the recent changes to the project, and I made some other minor improvements, but everything went ok. The project seems reasonable stable now. The only major debugging left is with the AI pathfinding, there are still some […]

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P0-B8: Part 1438: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have tested the new capital ship in unity, and the artwork works well. I am still not sure about the interior. I still need to do some more experimenting, etc, with it. In particular, I need to look into repeating textures. If I can get these to work well, I can get very good […]

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P0-B8: Part 1437: Debugging, Improvements

by on Jul.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have spent more time on the exterior hull base texture for the new ship model. There are still more details, etc, to add, but the new base texture looks reasonable good. I have also made some improvements to the interior texture, but I am still not sure how to get the required level of […]

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P0-B8: Part 1436: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have finished setting up the capital ship for texturing, and I am now working on some basic texture concepts. I am also experimenting with different ways to increasing texture resolution (UDIM, repeating textures, etc). This will take some time to finalise.

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P0-B8: Part 1435: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have done a lot of work on the new starship model. I had to fix quite a few minor issues with the geometry, but most of the work was in combining different pieces of geometry together for unwrapping and texturing purposes, as well as removing unneeded elements, and refining the model slightly. I will […]

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P0-B8: Part 1434: Debugging, Improvements

by on Jul.07, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

One of the few remaining issues that need to be done before I can release the project is to replace the main capitial ship model with a more up-to-date one. I have mostly finished the geometry of the new ship model, both interior, exterior, and the detail work. I am now working on preparing the […]

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P0-B8: Part 1433: New Quests, New Content

by on Jun.30, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

The rotation issue is more or less solved. There are a few minor issues with it still, but it is mostly working. The quest system also works quite well, and I added support for NPC’s, etc, to be spawned dynamically during story quests.

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P0-B8: Part 1432: New Quests, New Content

by on Jun.30, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have tested most of the new features that I added, and everything is working well. There were a few minor issues, but these were fixed quickly, and I have made some improvements. I have also made some improvements to the procedural story system which should be useful for the future. There are still some […]

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P0-B8: Part 1431: New Quests, New Content

by on Jun.30, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have been adding more new features and support for the quest and story system. I have added the ability for the playe to take control of turrets manually and control them in first person, as well as some other minor improvements. I am also working on testing the new improvements and additions.

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