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P0-A3: Part 515: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been working on some texture concepts for different elements of the ship model. I have decided to experiment with using smoothing on the model, and it does look quite good, especially with exterior hull sections, windows, etc. The only issues are that it increases the poly count, and I can’t seem to smooth […]

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P0-A3: Part 514: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The Art concept for the interior of the ship is going reasonably well. I am not sure how much detail to add in the geometry rather than in the texture. I will probably need to experiment with this until I end up with a texture style that works. I need to add sufficient detail in […]

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P0-A3: Part 513: Art

by on Jan.27, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have decided to replace the art for the main capital ship in the project. The current ship is quite basic, and the interior textures especially are unfinished. I think I can improve this, but I need to redesign the layout of the ship. The aim is to make it more visually interesting and complex. […]

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P0-A3: Part 512: Control Optimisations

by on Jan.27, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The control optimisations are now also done. There is still something of a framerate hit when the ship is moved, particularly when this occurs close to a planet (each of the planet chunks needs to be moved separately) but this shouldn’t be a problem. When running in the editor, the framerate is still high enough […]

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P0-A3: Part 511: Persistent Server Refactor/Control Optimisations

by on Jan.27, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The persistent server refactor is now done. All testing, etc, seems to have worked well, and there don’t seem to be any major issues with it. I will need to extend and improve this system in the future, but it seems solid enough for now. I have also begin improving the control system for translating/moving […]

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P0-A3: Part 510: Persistent Server Refactor

by on Jan.20, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

After quite a lot of work, the persistent rotation works. I have also refactored and optimised the existing system, and removed some inefficient and duplicate code. There are some minor bugs left to fix, but the system seems to be working well now.

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P0-A3: Part 509: Persistent Server Refactor

by on Jan.20, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The paging system seems to work fine. It works on the client and the server, so the player can move to a specific location, then quit the game, and resume from the same place. The player can also change control objects, etc, and this will all be stored correctly on the server. In future, I […]

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P0-A3: Part 508: Persistent Server Refactor

by on Jan.20, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have decided to extensively modify the existing paging system to work better and more efficiently with the loadlevelasync commands. So far, it is going reasonably well, but there is a lot of testing and other improvements left to make.

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P0-A3: Part 507: Persistent Server Refactor

by on Jan.13, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The loadlevelasync feature is working well with my existing paging system, but there are still some bugs and issues to fix. I will probably still need to make extensive changes to the system to allow it to work reliably in all cases, including over the network, etc. I also need to make sure that it […]

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P0-A3: Part 506: Persistent Server Refactor

by on Jan.13, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added a conceptual system to allow objects to be loaded into and out of the scene with very, very little framerate impact. This is a powerful ability, and I should be able to use this to create a proper paging system for the first time. I will need to modify my existing paging […]

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