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P0-A3: Part 512: Control Optimisations

by on Jan.27, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The control optimisations are now also done.

There is still something of a framerate hit when the ship is moved, particularly when this occurs close to a planet (each of the planet chunks needs to be moved separately) but this shouldn’t be a problem. When running in the editor, the framerate is still high enough to be playable, and the framerate in the build would be much higher.

I could possibly use the C# job system to optimise this in future?


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