P0-B5: Part 1261: Debugging, Improvements
by PhoenixGames on Jun.11, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I am still having major issues with the graph rotation.
I can’t seem to find a solution. The only option that I have that might work is to duplicate the collision geometry, rotate it, then generate the graph, but this is extremely messy, and would likely not work properly.
I will spend a few more days on this, that’s all. I may need to postpone it and look at it again in the future.
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