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P0-B5: Part 1262: Debugging, Improvements

by on Jun.18, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I have managed to mostly solve the AI issue.

I was not able to create a generalised solution, but I was able to come up with a concept that allows the AI to properly follow navgraphs while exploring the world, which is the main goal that I wanted to achieve.

I was hoping that I could also use this solution to improve the existing navmesh generation for cities, etc, but this was not possible.

However the results that I achieve seem reliable, and work well. I still have quite a bit of testing to go though.


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