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P0-B5: Part 1259: Debugging, Improvements

by on Jun.11, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I have fixed a complex bug with the multiplayer avatars where, in some cases, a duplicate avatar was appearing in the world.

I have also created a concept for the dynamic navmesh.

Creating an asychronous navmesh in the world, which is rotated to an arbitrary y-up, is not difficult, I have done this before in other parts of the project.

The graph is being generated correctly, and with some tweaking, I was able to produce a navigation graph that should work great for the AI, and generates quickly.

The main problem will be with adding the AI to the graph, and making them walk on a graph that is effectively rotated to a non-y-up angle.


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