P0-B5: Part 1260: Debugging, Improvements
by PhoenixGames on Jun.11, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum
I have added the support functions that add the AI to the dynamic nav graph, but there is an issue with rotation.
The AI does not seem to be able to properly navigate on a graph that is rotated.
With cities and other static objects, I was rotating the object to the origin first, then generating the graph, and then rotating it back.
However, with terrain, I can’t do this, because the terrain isn’t a single object that loads out of view of the player.
I may not be able to solve this at this point.