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P0-B5: Part 1256: Debugging, Improvements

by on Jun.04, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I have been working on improving persistence in the project. The damage to the players ship is now stored per-session, instead of being reset when the game ends.

I have also added a paging system for persistent objects on the server.

Most of the groundwork for this was already done, but it wasn’t fully implemented.

All persistent objects are now paged in and out based on their zone, and their distance to the user, this is a standard feature that is required now that the number of persistent objects is increasing.

I intend to continue working on debugging and testing for a few weeks, before moving on to other areasof the project.

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