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P0_B1

P0-B1: Part 1045: Guis, Skills

by on Mar.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The next gui improvement that I am adding is a skills menu. Currently, the player is awarded skills or traits as they play the game, by accomplishing certain tasks (crafting a certain number of items, etc). However, I also want the player to be able to choose some skills manually from various skill trees. This […]

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P0-B1: Part 1044: Guis, Inventory

by on Mar.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I can assume that the inventory is now done, apart from from extensive testing. It is possible to store certain items in the inventory and transfer them to the equipped item slots. It is also possible to drop items from the inventory. Some large items (like weapons, etc) cannot be stored in the inventory. The […]

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P0-B1: Part 1043: Guis, Inventory

by on Mar.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I am still working on the inventory system. It is going extremely well, and most of the features are now done. I will need to spend quite a lot of time on testing this in the future, but I want to finish the gui improvements first before conducting detailed field testing.

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P0-B1: Part 1042: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The inventory menu is going very well. The basic gui functionality is done, and I can pickup items and swap them between the inventory and the equipped item slots. This is all quite preliminary for now though. The next goal is to integrate this system into the project itself. I may have some items that […]

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P0-B1: Part 1041: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The next step is to work on the inventory improvements. This will be difficult. The objective is to create a “bulk inventory” similar to what would be in most games, where items are stored without being displayed. I wanted to avoid this, so that all items the player is carrying would be visible on their […]

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P0-B1: Part 1040: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have modified the spawn scripts to add the new items to the world. They will now spawn in random locations as the player explores. I have also added support for spawning items of varying sizes, and adding new items that the player has not previously found. Finding an item for the first time will […]

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P0-B1: Part 1039: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have finished creating most of the objects that I will be using for the next phase of the project. There are additional weapons, as well as health items and tools, that the player can craft, manufacture, and use. These will be important when I add in more enemies to the game later. Some of […]

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P0-B1: Part 1038: Improvements, Debugging

by on Mar.06, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

Most of the basic items have now been added to the project. I have also made improvements to the crafting and manufacturing systems. It will take another week or so for all of the new items to be added, but so far things are going quite well. Once these items are added, I want to […]

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P0-B1: Part 1037: Improvements, Debugging

by on Mar.06, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I am working on adding the new items to the project. So far, this is going very well. Most of the basic items are now working, and can also be crafted from simple materials. The player can construct simple flint tools from naturally occuring materials, and can also manufacture more advanced items with the right […]

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P0-B1: Part 1036: Improvements, Debugging

by on Mar.06, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have finished the models and textures for all of the new items that I want to add to the project. The art is fairly basic at the moment, however the focus is on the functionality and immersion with the world. I will need to create many more objects like this in the future, this […]

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