PGD Home

P0-B1: Part 1041: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The next step is to work on the inventory improvements.

This will be difficult.

The objective is to create a “bulk inventory” similar to what would be in most games, where items are stored without being displayed.

I wanted to avoid this, so that all items the player is carrying would be visible on their body, but as the project has gotten more complex, it has become obvious that this is not possible. The player would simple be carrying far too many items.

Instead, the player will need a bulk inventory, and a smaller set of equippable item slots.

I am not sure yet how this system will work, but the next goal is to implement it in concept, and then integrate it with the existing system.

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!