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P0-B1: Part 1038: Improvements, Debugging

by on Mar.06, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

Most of the basic items have now been added to the project.

I have also made improvements to the crafting and manufacturing systems.

It will take another week or so for all of the new items to be added, but so far things are going quite well.

Once these items are added, I want to add more improvements to the inventory menu. Currently, all items that the player is carrying are displayed on the players body, which is great for immersion, but it limits the player to just a small number of items.

I intend to keep this system, but use it only for large items, or items that are currently equipped. I will need another, more conventional, inventory gui for storing harvested items, etc, and this should work with the crafting gui as well, ie, it should be possible to craft items directly from the inventory.

I also need to add a skills menu, where, as the player levels up, they can select from a list of skills using skill points. Currently, there is a system in the game to assign traits based on a players actions, but I want the player to also be able to choose some upgrades, etc, manually as well.

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