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P0-B1: Part 1039: Improvements, Debugging

by on Mar.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have finished creating most of the objects that I will be using for the next phase of the project.

There are additional weapons, as well as health items and tools, that the player can craft, manufacture, and use.

These will be important when I add in more enemies to the game later.

Some of the new weapons use ballistic projectiles (Ie, they are not hitscan based) while others are hitscan based.

The code is fairly well written, and new weapons and items can be added easily, based on the existing classes.

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