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P0_A10

P0-A10: Part 904: Debugging, Improvements

by on May.30, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The AI debugging is, hopefully, getting close to being finished. I think most of the problems are solved, thankfully. One of the major problems was caused by issues rotating the postions on the graph to match the rotated city position, but I have managed to fix this. I have a few things left to do […]

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P0-A10: Part 903: Debugging, Improvements

by on May.30, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have fixed most of the minor issues with the AI system, and I am now working on the final complex issue. There are some fundamental issues with the AI for the NPC’s that populate the cities. These issues only appear when the cities are oriented at extreme angles, which they would be for a […]

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P0-A10: Part 902: Debugging, Improvements

by on May.30, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have fixed the most crucial of the AI-related issues. AI pathfinding is now working at all orientations of the navigation platform that the AI is moving on (City, etc). There is still a huge amount of work to do with the AI debugging and testing though, this is a very complex system.

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P0-A10: Part 901: Debugging, Improvements

by on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

There have been some serious issues uncovered during the stress testing. When the player is oriented at extreme orientations (Such as, for example, the “South Pole” of a planet) several issues appear. Some of these issues are related to object placement, and snow rendering, but the most serious issues is that the AI navigation breaks. […]

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P0-A10: Part 900: Debugging, Improvements

by on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next goal is to conduct more extensive stress tests of the project in worst-case scenarios, and try to find all crucial bugs before I add any new features. I have already fixed some minor issues related to object placement, etc, and the main goal now is to test the AI and pathfinding, which I […]

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P0-A10: Part 899: Server Port

by on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have rewritten all of the server code in my project, and run some simple tests. So far, the test scripts are running well. It took some effort to set up the callbacks, etc, correctly, and there were some other minor issues, but this seems to be basically working now. I have not tested the […]

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P0-A10: Part 898: Server Port

by on May.16, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have spent quite a bit of time with the server port, and it seems that it will take considerable time. I am now reasonably familiar with the Mirror networking system, and it seems that porting will not be hugely difficult, but it will involve a lot of tedious rewrites of my existing code, not […]

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P0-A10: Part 897: Debugging, Improvements

by on May.16, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have made further improvements to the project, mainly related to bug fixes and minor performance improvements. I have been focusing mainly on the procedurally generated planets. So far, there have been no major issues, with the exception of the terrain density issues which I will look at at some point. Other than that, everything […]

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P0-A10: Part 896: Debugging, Improvements

by on May.16, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have been doing quite a lot of debugging and testing, and so far, the project seems to be holding up well. There were some issues with the vegetation system, and with the day/night system, on procedurally generated earth like planets, but these have been fixed now. There was also an issue with the framerate […]

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P0-A10: Part 895: Procedural Generation, Server Replacement, Debugging

by on May.09, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I intend to gradually replace the existing server code over the next few weeks or months, it will be quite an extensive project. I also want to look into procedural mesh generation in an attempt to create procedural characters, etc, for the project. I am also working on extensive debugging and other improvements.

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