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P0-A10: Part 901: Debugging, Improvements

by on May.23, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

There have been some serious issues uncovered during the stress testing.

When the player is oriented at extreme orientations (Such as, for example, the “South Pole” of a planet) several issues appear.

Some of these issues are related to object placement, and snow rendering, but the most serious issues is that the AI navigation breaks.

This is the next issue that I need to fix, but it will be extremely complex.

I have managed to prove that the basic concept behind what I am doing does work, but I will need to very carefully rewrite the code to handle extreme orientations.


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