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P0-A7: Part 777: Debugging, Improvements, etc.

by on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have fixed a variety of bugs and issues in the project, mostly involving collision, and optimisation.

For the next few weeks I will be mainly focusing on more extensive debugging and optimising for the project.

I want to focus on optimising my compile times and removing some unneeded code and assets from the project.

I want to take another look at ASMDEF files too, this could help to optimise the compile times, but it may require me to refactor my code quit a bit.

I don’t want to start too many new features until I have properly tested the project as it is.


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