P0-A7: Part 777: Debugging, Improvements, etc.
by PhoenixGames on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum
I have fixed a variety of bugs and issues in the project, mostly involving collision, and optimisation.
For the next few weeks I will be mainly focusing on more extensive debugging and optimising for the project.
I want to focus on optimising my compile times and removing some unneeded code and assets from the project.
I want to take another look at ASMDEF files too, this could help to optimise the compile times, but it may require me to refactor my code quit a bit.
I don’t want to start too many new features until I have properly tested the project as it is.