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P0-A7: Part 779: Debugging, Improvements, etc.

by on Aug.09, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have added some decorative art to my project. I spent some time experimenting with the specular workflow in unity, and, combined with the recent addition of the postprocessing asset, the shiny, glossy, materials in the project are looking a lot better.

I have also experiment with lighting and shadow to improve the presentation of some of the artworks.


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