P0-A7: Part 782: Debugging, Improvements, etc.
by PhoenixGames on Aug.16, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum
I have successfully tested most of the AI for the enemy ships in the project. There were a few minor issues which were fixed.
I have, however, run into some issues when testing the AI over long distances and high speeds. It seems that the AI can often overshoot the player, instead of slowing down and stopping correctly.
I am in the process of finding a solution to this.