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P0-B7: Part 1366: Debugging, Improvements

by on Feb.04, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added several minor improvements to the project, such as allowing water to boil gradually when adventuring, instead of having it boil instantly. I have also fixed some isses that occurred when the player dropped items on board a ship. I have also added some new art objects for the crafting system, and made […]

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P0-B7: Part 1365: Debugging, Improvements

by on Jan.28, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some minor improvements to the Space-Based AI. These AI entities can now spawn further from the center of the solar system, and travel faster. The next goal is to fix a long standing bug with the Crew AI that occurs when the player returns to their ship. This intermittent bug causes the […]

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P0-B7: Part 1364: Debugging, Improvements

by on Jan.28, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have completed the changes to the inventory menu. I was able to use the existing trading and inventory menu, I simply modified it to add new features. It is now possible to interact with defeated AI enemies to search their bodies for items, resources, etc. T It is less immersive than the previous system, […]

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P0-B7: Part 1363: Debugging, Improvements

by on Jan.28, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have done some more tests and made some more improvements to the AI system. It is now more solid and robust, with greater functionality and more attention given to edge cases and more complex situations. I am now working on some improvements to the inventory system. Currently, there is no inventory menu when interacting […]

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P0-B7: Part 1362: Debugging, Improvements

by on Jan.21, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added some of the missing features for the AI system. These features are mainly to handle edge cases, and are not too important, but they would need to have been added at some point. There are still one or two features that I need to add, and I also need to work on […]

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P0-B7: Part 1361: Debugging, Improvements

by on Jan.21, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have completed the next phase of testing with the AI. There were some bugs and issues and unsupported behaviour, but it has gone very well. The code seems quite solid at this point. The AI can enter buildings, and carry out actions autonomously within those buildings. The AI state is also stored persistently between […]

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P0-B7: Part 1360: Debugging, Improvements

by on Jan.21, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I have begun working on the AI code within the city. This system uses older code for its dynamic navigation graphs. I have entirely replaced this code when the AI is exploring the world (Because there was significant issues with using it in these cases), but it seems to work ok for cities, so I […]

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P0-B7: Part 1359: Debugging, Improvements

by on Jan.21, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I am still working on testing the AI with the dynamic navigation system. I have fixed several issues and handled several edge cases with respect to the AI navigation within the world. There are a large number of different building types, each with their own unique properties, etc. Some very accurate (non-smoothed) graphs, while some […]

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P0-B7: Part 1358: Debugging, Improvements

by on Jan.14, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

Testing the Dynamic AI navigation system is going generally well. There are a few issues that I found with edge cases, but most of these are rare, and I am in the process of fixing them. There is quite a lot of testing left to do, but I am making good progress. The most difficult […]

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P0-B7: Part 1357: Debugging, Improvements

by on Jan.14, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spiritus Astrum

The issue with AI navigation within complex structures is fixed. The issue was that the AI nav path is normally smoothed, to produce a more natural looking path. This is fine out doors, but within complex interiors with very tight paths, the smoothing can make the path less accurate, causing the AI to get stuck, […]

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