P0-B7: Part 1357: Debugging, Improvements
by PhoenixGames on Jan.14, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spiritus Astrum
The issue with AI navigation within complex structures is fixed.
The issue was that the AI nav path is normally smoothed, to produce a more natural looking path. This is fine out doors, but within complex interiors with very tight paths, the smoothing can make the path less accurate, causing the AI to get stuck, etc.
The next goal is to test the dynamic AI navigation system in all of the different scenarios in which is can be used.