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P0-A7: Part 741: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The artwork is basically done for the interior scene. I am now working on the texturing, and setting up the scene for unity. This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, […]

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P0-A7: Part 740: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have spent this week working on the art for a new interior scene in my project. I intend to add some story elements, etc, to this later.

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P0-A6: Part 734: Art

by on May.03, 2020, under Art and Designs, P-0, P0_A6, Software and Games, Spiritus Astrum

I have completed my art piece for the Android, which I think looks quite good. I did a very small amount of post processing in Photoshop, but it is almost all rendered from the iRay renderer in Substance Painter. A6 is now basically done, I will be starting A7 shortly.

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P0-A6: Part 733: AI, Dynamic Story, Items

by on Apr.27, 2020, under Art and Designs, P-0, P0_A6, Software and Games, Spiritus Astrum

I am very close to finishing Alpha-6. I have added some improvements to the Item and Inventory management systems, to allow for more complex functionality. I have also made improvements to the AI, etc. I have a lot more testing to do, and some additional features, but I am making good progress with this.

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P0-A6: Part 732: Art

by on Apr.26, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished the Color ID mapping and UV unwrapping, and all preparatory work for the art piece that I am working on. I am hoping to get it properly textured this month, and then I intend to take some 3D renders from it. I may look into post-processing those renders too, to improve the […]

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P0-A6: Part 728: AI, Art, Dynamic Story

by on Apr.19, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made some additonal improvements to the AI, as well as the inventory and item management features. I have also added a system that hides the terrain surface when the user enters a building that protrudes below the surface of the terrain. The next part of the project is to work on an AI […]

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P0-A6: Part 723: Art

by on Apr.12, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished most of the concept art for the 3D model that I am working on. I have some more work to do on it, and I can then prepare it for texturing.

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P0-A6: Part 719: Modelling, Art

by on Apr.05, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The art piece I am working on is going reasonably well> I used a model from Daz3D as a starting point. It is inspired by the Borg from Star Trek, as well as the Adjunct from Starcraft. It’s mainly an exercise to improve my skills, and develop new ones.

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P0-A6: Part 718: Debugging, Modelling, Physics

by on Apr.05, 2020, under Art and Designs, P-0, P0_A6, Software and Games, Spiritus Astrum

I believe I have mostly fixed the stair climbing physics changes. I actually used a combination of techniques. First, I used a trigger to disable the gravity while the player is on the stairs, this prevents the player from sliding back down the stair ramp, and allows them to easily climb the ramp (since there’s […]

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P0-A6: Part 709: Inventory System, Art

by on Mar.22, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The integration is going reasonably well. There are still some bugs and issues, and also some performance problems and framerate issues (which would be exacerbated by running the game through the editor), but the system seems to be working well. I have also made changes to the various buildings in the game, to add an […]

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