PGD Home

Art and Designs

P0-A6: Part 709: Inventory System, Art

by on Mar.22, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The integration is going reasonably well. There are still some bugs and issues, and also some performance problems and framerate issues (which would be exacerbated by running the game through the editor), but the system seems to be working well. I have also made changes to the various buildings in the game, to add an […]

Leave a Comment more...

P0-A6: Part 708: Inventory System, Art

by on Mar.22, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made more improvements to the inventory system. I fixed some bugs, and added some additional functionality, and I created new inventory objects. I have also begun integrating the system into the main part of the game, by adding item datablocks to the various trees, plants, and objects the the player will be able […]

Leave a Comment more...

P0-A6: Part 707: Inventory System, Art

by on Mar.15, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

Almost all of the art for the survival and exploration part of the project is done. I have added various tools and items, and additional functionality to the inventory. The next step is to integrate all of these items, and their functionality, with the main project so that I can begin using them.

Leave a Comment more...

P0-A6: Part 704: Inventory System, Terrain System

by on Mar.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished most of the testing and debugging with the inventory system. The next objective is to add the actual art for the tools and items for the next part of the project. I have also decided to smooth out the terrain more, resulting in a flatter appearance. This terrain doesn’t look at good […]

Leave a Comment more...

P0-A5: Part 664: HDRP

by on Dec.08, 2019, under Art and Designs, P-0, P0_A5, Software and Games, Spiritus Astrum

I have been working with the new shadergraph in the HDRP to try to replicate my terrain blending shader. I am trying to blend multiple textures using the height of the vertices to select a texture, so higher vertices would have snow, lower ones would have grass, etc. I have achieved a very simple proof […]

Leave a Comment more...

P0-A5: Part 655: Art

by on Nov.24, 2019, under Art and Designs, P-0, P0_A5, Software and Games, Spiritus Astrum

I have been experimenting with various texture techniques, and I have created a simple art piece to demonstrate how to apply one texture to multiple objects. The clock that I have made is actually several unique objects, the each of the hands, body, etc, are all different. That is how I was able to connect […]

Leave a Comment more...

P0-A5: Part 652: AI Improvements

by on Nov.17, 2019, under Art and Designs, Astral Realms, P0_A5, Software and Games, Spiritus Astrum

I have spent quite a bit of time on adding combat mechanics to the new AI ships in the game. The AI ships and the player can target each other and fire missiles at each other, and can sustain and inflict damage which disables and destroyed various systems on both ships.

Leave a Comment more...

P0-A2: Part 456: Static Ship Integration

by on Oct.21, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I seem to be making some progress with the rotation and translation of the planets around the player. There is still quite a lot to do, but I think I am close to a solution. There are a few issues making this more difficult, including 32/64 bit precision, and the fact that the entire world […]

Leave a Comment more...

P0-MS5: Part 358: Debugging, Optimisation

by on Apr.22, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have fixed quite a lot of long-standing bugs, and added some stability improvements and some new features. I have also replaced all of the legacy text in the project, to prepare for an update to Unity 2018.1 (which should be out this month). Most of the major debugging is done now, but I have […]

Leave a Comment more...

P0-MS5: Part 350: Art Improvements, Concept

by on Apr.01, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I believe I have finally finished the art concept that I have been working on. I intend to continue making changes and improvements to it, adding rooms, etc, and eventually create an entire, fully-functional, ship, with working controls, etc, which I can then use in the Main game. For now, it’s just a graphical demo, […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!