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P0-A8: Part 822: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been debugging and testing the inventory and the item crafting system more. I have added some more features and buildable items, and improved the existing system. I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying […]

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P0-A8: Part 821: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have made the existing inventory system in the project persistent. IE, any items, tools, etc, that the player picks up and adds to their inventory will be saved to the server, and database. This was slightly more difficult than it sounds, because many of the items that the player is interacting with are persistent […]

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P0-A8: Part 819: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The shader and art experimentation is basically done. I am very pleased with the results. I am still using the Built-in Render pipeline, so I don’t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere. The effects in the below image are exagerrated […]

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P0-A8: Part 818: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been spending some time experimenting with lighting and shaders in my project. I have used THIS resource to find some shader examples, and I have been working on modifying them. The effects look very good, especially when combined with specular lighting on the walls and floors, and other metal surfaces. I plan to […]

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P0-A8: Part 796: Improvements, Variables

by on Sep.13, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

Most of the variables are now done, and I have also made more extensive improvements to the GUI’s, in particular the navigation guis. It is now possible to scan for stars and asteroids that have useful resources, as well as planets, etc.

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P0-A7: Part 786: Debugging, Improvements, etc.

by on Aug.23, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

The debugging, and A7 itself, is now basically done, at least for the time being. I have tested various smaller systems and features within the project, and made some small changes and fixes. I have also added some improvements and updates that I had been postponing for some time. I will probably start the next […]

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P0-A7: Part 763: Debugging, Improvements, etc.

by on Jul.05, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have continued to make smaller improvements to the project, in addition to testing. I have added some improvements to the nav system to make finding object easier, and the next objective is to improve the item code, to combine persistent objects with moveable objects, inventory objects, etc. The idea will be to create a […]

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P0-A7: Part 756: Debugging

by on Jun.21, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have spent some more time working on various bug fixes and improvements. I have fixed issues with the AI navmeshes, and I have also done some preliminary research into updating and upgrading various core features of the project. There are several features, such as the webkit, the Oculus Rift package, and the MCS character […]

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P0-A7: Part 742: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The art for the new interior is basically done now. I have added lighting effects (using dynamic lighting only) and I have added some aura lights for the Aura 2 lighting system. I have created some food and drink items that the user will later be able to interact with. The scene looks reasonably good, […]

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P0-A7: Part 741: Art

by on May.17, 2020, under Art and Designs, Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The artwork is basically done for the interior scene. I am now working on the texturing, and setting up the scene for unity. This scene needs to be loaded dynamically, so I intend to split it into two pieces. I will have a simpler scene for the exterior, and load this using instantiate, and then, […]

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