PGD Home

Art and Designs

P-172: Unity: Space Environment: Part 25: Space Exploration Engine

by on Oct.23, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have done some more research into the Space Exploration engine. There were a few things that I was concerned about, and one of them was the “reproducibility” of the terrain.  I need a terrain system that produces identical terrain geometry every time the user visits the same place on the terrain. This is not […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 23

by on Oct.23, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have been looking into the various tools and asset packs that are available on the Unity store. There are several (in addition to the Space Exploration Engine) that look very promising. The first that I discovered is the “Morph Character System” by Morph 3D. This system seems to provide a powerful way to not […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 20

by on Oct.16, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have finished the last of the doors that I was working on, I think they look quite good. I have also finished texturing all of the rooms except for one, and I have finished modelling that room. I hope to have the interior of the structure finished in the next week or so, but […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 19

by on Oct.16, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have finished a complex four-piece door that is designed to divide up the main sections of the space station that I am building. Animating doors like this is extremely simple in Unity, with its advanced built in animation system. I can also add triggers and control logic very easily.

Leave a Comment more...

P-172: Unity: Space Environment: Part 18

by on Oct.16, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have started adding the doors to my Unity project. This is taking a lot longer than I thought, because I currently have three different types of doors that need to be added, and I need to model each one in pieces, unwrap and texture it, and then animate it in Unity. I then need […]

Leave a Comment more...

P-152: Virtual World Concept Update 173: Milestone 2.5

by on Oct.16, 2016, under Art and Designs, Astral Realms, P-0, Spiritus Astrum

I seem to have solved most of the problems that I was having with the rotation of the nodes. I have figured out how to measure the distance between the two vectors, from the world space center of the planet, to the player, and from the world space center of the planet to the local […]

Leave a Comment more...

P-152: Virtual World Concept Update 172: Milestone 2.5

by on Oct.09, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

With the aid of the Gamedev forums, I believe I have finally solved this issue. I knew that I needed to translate the nodes to the planet’s origin, perform the rotation there, and then translate back, but my vector math to do that was wrong. Once I got that corrected, I was able to rotate […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 17

by on Oct.09, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have followed a simple tutorial (HERE) to make a mirror in unity. This worked out well, and I also learned a little about Unity’s shader system in the process. It seems to use it’s own proprietary language called “Shaderlab”, but does allow for Cg shaders to be written within it. I wrote the shader […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 16

by on Oct.09, 2016, under Art and Designs, P-0, Software and Games

I have finished texturing two more rooms in the structure. They both took longer than I thought they would to do, and there are still some issues to be fixed, but I think they look ok. The emissive lighting and normal maps really add a lot to the quality of the overall scene. I also […]

Leave a Comment more...

P-172: Unity: Space Environment: Part 15

by on Oct.09, 2016, under Art and Designs, P-0, Software and Games

I have managed to get emissive lighting working in Unity, however, it is not dynamic, I am using “baked” lighting. It does work, and it works well, but in the future, I will need to figure out the “light probe” system and use that to get dynamic lights. I have been experimenting with emissive lights […]

Leave a Comment more...

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!