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P0-A8: Part 819: Art, Lighting, Shaders

by on Nov.08, 2020, under Art and Designs, Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The shader and art experimentation is basically done.

I am very pleased with the results.

I am still using the Built-in Render pipeline, so I don’t have the benefits of HDRP, but with post-processing effects and Aura 2 lighting I can still create a very immersive atmosphere.

The effects in the below image are exagerrated for testing. I wanted to increase the emission property to test specular lighting on surfaces, which was the main effect that I was going for.

With these shaders, I can now create artwork that can emit light onto nearby surfaces, changing colour and intensity in real time. Volumetric lighting with aura 2 also works.


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