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P0-A8: Part 822: Improvements, Debugging

by on Nov.15, 2020, under Art and Designs, P-0, P0_A8, Software and Games, Spiritus Astrum

I have been debugging and testing the inventory and the item crafting system more.

I have added some more features and buildable items, and improved the existing system.

I have run into an issue with crafting complex items, however. I am trying to keep my project as realistic as possible, and so I am trying to reduce, or eliminate, out-of-universe on-screen menus.

Combining items, for example, is done by selecting the items in the world, which works fine for simple items, but can be awkward and unwieldy for complex items.

It also gives the player no feedback on which items have already been combined, and which are still needed to construct the object.

I will, at some point, need to create a menu system to solve this, but I need to find a way to keep it as realistic as possible.

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