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P0-A9: Part 852: Orbital Mechanics

by on Jan.24, 2021, under Art and Designs, P-0, P0_A9, Software and Games, Spiritus Astrum

I have improved upon the orbital mechanics concept, and I now have a system that is quite functional.

Large ships can now be pulled under the force of gravity, and I have also added a gui that allows players to enter various types of orbit, including circular and geostationary.

This system also works persistently, so the players position is saved correctly to the server as they orbit.

I have also tested the orbit system on other planets (at long distances from the origin) and it works.

I still have some work to do with this system, but it is close to being working.


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