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P0-B2: Part 1096: Improvements, Debugging

by on Jul.03, 2022, under Art and Designs, P-0, P0_B2, Software and Games, Spiritus Astrum

I have made several additions, improvements, and bug fixes, to the transport system.

I am also working on improving the random generator for the NPC’s. At the moment, there are a small number of preset NPC types that are chosen at random.

This system is limited, so my goal is to extend this to generate a large number of randomised characters.

I have some art assets that I can use, and I have a system already that can randomly assemble a character. I will need to spend some time improving this though, to make sure that clothing types are compatible, etc.

This is the next major goal.


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