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P0-A3: Part 525: Art

by on Feb.24, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added some interior detail work to several of the compartments. I intend to add most of the detail work and interior decorations as separate objects, but the general shape of the hull and the various compartments will be a single piece. I intend to try to split up and texture the main ship […]

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P0-A3: Part 524: Art

by on Feb.24, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The exterior of the ship is basically done now. I have added openings for windows and access ports, hatches, etc. I will need to add more fine detail later, but so far it looks ok. I haven’t decided yet whether I want to bake the details into the normal map, or actually export the high […]

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P0-A3: Part 523: Art

by on Feb.24, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The artwork is going quite well. The overall size of the ship that I am creating is quite small, but I am aiming for the highest level of detail that I can achieve. That means that the larger the ship, the more time and work it will take to populate the interior, so I am […]

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P0-A3: Part 522: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The art that I am working on is progressing reasonably well. I will probably get the geometry done completely first, before I work on the texturing.

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P0-A3: Part 521: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have the general layout of the ship done, and I am adding more detail to the interior sections. I am also trying to reuse some art that I did previously, but I will probably need to redo most of it. I am also trying to figure out how to properly combine smoothed and non-smoothed […]

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P0-A3: Part 520: Art

by on Feb.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have discovered THIS plugin that allows cables to be created and customised easily. I have been experimenting with this to create more details interior scenes. I have also been adding detail to the layout of the ship. I want to create the entire thing as one piece first, to reduce seams and other issues. […]

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P0-A3: Part 519: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have developed some new ideas for modelling the interior of complex ship objects. Previously, I would model the exterior and interior of each compartment as separate objects, but this often led to a visible seam between the hull sections. This was very difficult to remove. However, I have figured out that it is possible […]

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P0-A3: Part 518: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The new techniques that I have been experimenting with seem to work for complex (smoothed) geometry as well. I have also figured out how to bake normals from a high poly mesh into a low poly mesh in substance painter, which is extremely useful. The next goal is to try to create more complex interior […]

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P0-A3: Part 517: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been practicing new techniques to create exterior hulls for starships and similar objects. This was traditionally an area where I failed to get good results, especially with complex geometry. I think I have made some progress though. The addition of “Greeble” textures to add additional detail, particularly to the normal map, was a […]

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P0-A3: Part 516: Art

by on Feb.03, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I am still working on the texture concepts. I have made some improvements to the texture workflow that I am using, but I am still not sure how to tackle the texturing of a large, complex, object with a connected exterior and interior section.

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