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P0-A3: Part 525: Art

by on Feb.24, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

I have added some interior detail work to several of the compartments.

I intend to add most of the detail work and interior decorations as separate objects, but the general shape of the hull and the various compartments will be a single piece.

I intend to try to split up and texture the main ship object as a single piece of geometry, using multiple UV maps and texture sets. I can then import it into unity as a single object, preventing gaps, seams, etc.

The interior objects and finer details will still be separate objects.


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