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P0-A3: Part 518: Art

by on Feb.10, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum

The new techniques that I have been experimenting with seem to work for complex (smoothed) geometry as well.

I have also figured out how to bake normals from a high poly mesh into a low poly mesh in substance painter, which is extremely useful.

The next goal is to try to create more complex interior scenes.


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