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P0-A5: Part 676: Debugging, Optimising

by on Jan.05, 2020, under P0_A5

I am still working on debugging and optimising my project.

I have added a custom text log system that works in parallel with unity’s system.

I wanted a log system that creates a text file in the local directory of the unity editor and that only stores the log data from the most recent run of the editor.
Unity’s system stores a huge log file (that can often not be opened by a text editor due to its size) , my new solution makes debugging easier in some cases, and unity’s log file system is still used in tandem.


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